660 issues found

0

Votes
Not Reproducible
1. Exporting the scene stars the bug
2. In iClone 7, I have also had problems with this model, only it would simply STOP exporting and freeze until I reloaded the character. That doesn't help here.
3. The actual export will likely show him walking away along with his head, but his eyes will...More
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Submitted by Jeffster The Mighty

0

Votes
Released
I made an animation with Caterpillar:
https://www.reallusion.com/ContentStore/Pack/adventure-pack-multi-purpose-caterpillar-vehicles
I transferred ground meshes from UE to IC and made terrain....More
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Submitted by toystorylab

0

Votes
Not Reproducible
Whenever i try to transfer a character or even object. I get unreal crashes. Don't know what to do?
LoginId:f8e090f541e478ee964721939ac090ff
EpicAccountId:c6f42f8d8fc94677a4f75ec9f26fd227...More
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  •  197
Bug
Submitted by megaoutput

0

Votes
Released
Loading an iClone 8 template character or using and imported Ureal skeleton. Savig and loading hand gestures does not work properly, setting one or the other hand and loading internal gestures sometimes work as setup, sometimes override both hands, sometimes saved handgestures doesn't work...More
  •  1
  •  951
Submitted by doubblesixx

0

Votes
Active
When ever i create new content in CC4, and then go to Iclone 8. As I navigate down through the directory structure a new content sync is done at every level of the directory for the same piece of content. Each sync take 30 to 40 seconds to complete (at least twice as long before the 8.1 update...More
  •  2
  •  199
Bug
Submitted by blindman

0

Votes
Released
Any cloth/shoes/hair which is tessellated or have a displacement map, becomes static in Iray render while character is animated.
Those items "freeze" at the position of the timeline scrabber and do not move in the image sequence or MP3 renders.
On a screenshot hair and boots are tessellated...More
  •  0
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Submitted by 4u2ges

0

Votes
Assigned
Unreal SK Mannequin exported from Unreal 4.26 as FBX, Imported into Iclone 8 and used Unreal skeleton conversion preset
Adjusting foot contact on either foot and the other foot starts to climb, see video "FootContact_Issue"
1. Load skeleton...More
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  •  237
Submitted by doubblesixx

0

Votes
Released
"Sample Selected Parts" of a Motion clip. The text boxes in the pop up window obscure the text.
NOTE: This is also the same when sampling selected parts of an Expression Clip....More
  •  0
  •  199
Submitted by paro_3453

4

Votes
Active
When making edits to our motion clips on the timeline. We would love to have the ability to define the play head with the left mouse button and then right-click the motion clip for the editor drop-down menu. However, we would love for the play-head to move or jump to the location of the mouse...More
  •  3
  •  275
Submitted by HEAT_TEAM

0

Votes
Assigned
Final test record (drivable) car animation in Unreal with Take Recorder
and add character + animation (iClone to Unreal Live Link transfer motion)
https://www.youtube.com/watch?v=B1IS0IeLcG0...More
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  •  304
Submitted by toystorylab
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