Votes
0
Product:
iClone 8
Version:
8.12
Status:
Active
Issue 9097
Texture path associations bugged in C4D FBX exports
Workflow:

iClone: File > Export > Export FBX > Export

**Settings**
Cinema4D R19
FPS Project(60)
Export Range - [Any options have same result]
Embed textures checked
Max texture size 4096
Delete hidden face checked

In C4D: File > Open > [select Character Creator FBX output file] > Use default import settings > project loads.

Problem: iClone C4D F19+ FBX models are being exported with incorrect pathways for their hair and eyebrow textures (model dependent - the example here is using "Classic short" hair and "Female_Brow" eyebrows), resulting in frequent incorrect texture mapping to whatever hair textures may be sitting in the directory one above the model itself, not the model's project directory.

This can be seen in C4D by going to Window > Project Asset Inspector, as attached. Opacity textures are also affected, and - as I mentioned in a previous ticket - eyebrow opacity maps are almost always incorrectly being generated for the Transparency field instead of the Alpha field.

This is slowing down my workflow IMMENSELY, as we're using characters in individual stills per scene, requiring this to take place almost nine times per scene, plus rendering times which may also have to be re-done if a texture or alpha was overlooked and is found to be incorrect.
OS: Windows 10
Attachment:
  • texture-associations.png
  •  0
  •  241
Submitted bycudak888
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