Votes
0
Product:
iClone 7
Version:
7.41
Status:
Active
Issue 5726
object.LocalTransform().R() for bones return rig rotation
When you want the local (or world) rotation of a bone from an Avatar. You mostly want it without the rig init rotation.
Ex: if you go to the edit motion layer > FK you see that the rotation for a certain bone is zeroed out. So if you get a qauternion rotation you should get [0,0,0,1]. But currently you get the rotation of the initiated rig rotation.
OS: Windows 10
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Submitted byThe-any-Key
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