I'm trying to animate the face from the data provided by iPhone/ARKit in Motion Builder. I can get most things to work but the jaw open seems to be broken. The steps were: Export character from iClone with iPhone blendshape and mouthmerged shape....More
Hi Devs, I'd like to suggest something that will help automate the workflow for both film makers and game developers. When planning a scene currently I have to put audio elements on many tracks in DAWs and try to match things up. Game devs also have the challenge of finding all their assets...More
You could include this in the iClone Physics textures paint tool and for painting Reach Color target textures on the terrain objects or characters. This brush however is to paint or rather "grab" physically connected objects connected by constraints by magnet (gravity attraction and repel...More
https://forum.reallusion.com/491046/iClone-Crashes-when-Export-Character-with-Brows Esp. the brows "Old_Sparse" and Old_Long" from Beard & Brows Builder So please test those brows......More
Brows movements are probably the most important element to represent characters mood/expression. But Iphone Live Face is not properly capturing brows movements. I am attaching 3 pictures of Live Face screen to show that:...More
Sometimes you just want to move/cange values without a key being created, this applies to everything, animationg, cameras, lighting... sometimes you are just setting stuff around and not keying things and it's a hassle to be looking for keys that you put unwantendly....More
I've been trying to use NTG and frequently running into horrendous bugs converting to terrain. If I try to convert all of the props simultaneously to multiple terrains, it often fails with the same bug I am about to describe. Even if it succeeds, resulting the frame rate is insanely slow...More
Hello, I always forget to select the camera I want to render off of. It would be nice if the current selected camera was right at the top of everything so I'm reminded to set it there. I'm pretty sure a couple of the other packages I've used do that. Thanks,...More