1661 issues found

0

Votes
Released
Hello,
After recording a voice script, when right clicking the viseme in the Timeline the option "Lip Options" is grayed out
and i can't select it in order to modify the Lip options....More
  •  1
  •  2086
Bug
Submitted by yossigolan

0

Votes
Released
These errors come up every time I close the UE Editor. It only happens when the LiveLink is enabled and the files are copied to the project. Doesn't happen on a new project unless I set it up for iClone Unreal LiveLink. I have attached both error reports. It also won't pass validation check...More
  •  0
  •  2077
Submitted by SagaStudios

0

Votes
Closed
Since the update to 7.3, when I have a Character loaded in Iclone, and click the Edit in Character Creator button, it says I need to install Character Creator first, but I have Character Creator 2 installed and functional. This did not happen before the update....More
  •  2
  •  2071
Submitted by chadges

0

Votes
Assigned
In order to see a shadow cast from a object/subject lit by a Spotlight onto the surface of a Speedtree one has to select 'Receive Shadow" for the shadow to be seen even if "All Shadows" was selected. The Speedtree then does not "Cast" a shadow, it will then only receive a shadow it cannot Cast...More
  •  3
  •  2062
Bug
Submitted by mark

0

Votes
Not a Bug
iClone LiveLink using deprecated UE4 function. won't compile. Photo attached....More
  •  5
  •  2059
Submitted by nerdballergames

0

Votes
Active
I have tried to change the default for the transform transition default. I tried to change it from "ease in/ ease out" to "Linear". in the preferences section. It ignores me....More
  •  8
  •  2059
Bug
Submitted by bobu2357

0

Votes
Released
The ToonShader border in previous versions was unaffected by Normal Threshold value, so that you could have very clean surfaces (normalthreshold:100) with properly black thick border.
In 7.3 the Normal Threshold now directly changes the border's opacity, making it almost vanishing at increasing...More
  •  1
  •  2054
Submitted by Matt GH

2

Votes
Not Reproducible
Issue: Iris appears horizontally squished after- import to Unreal.
I was able to correct this issue by disabling/unchecking the "Iris Normal Map" within Unreal. I'm not sure if this is the correct fix, but wanted to see what you take on this is as it seems that this is enabled on Auto Import...More
  •  7
  •  2052
Bug
Submitted by Jayso

0

Votes
Closed
The project file is currently 913Mb with one CC3 character. As I am working away with the CC3 character, all of a sudden I get the message in the picture that iClone 7 declares the CC3 character is now an invalid Avatar. Huh?
I shut down iClone 7 and try to restart the program after a few...More
  •  7
  •  2047
Bug
Submitted by TucsonDoobie

0

Votes
Assigned
An object which consists of multiple materials might get wrong shaders assigned to specific faces while frame is rendered with Iray Background or Exported. Same frame has no visible shader errors while rendered with preview.
See the attached image.
Project in question is available upon request...More
  •  6
  •  2034
Submitted by 4u2ges