Hello, It appears that the naming for the exported images is randomly selected. So it gets quite hard to understand how to restart a sequence rendering....More
Not sure if this is the proper place to post this or not. But I have a suggestion. I wish that you would add a drop-down search option in the track list menu. I have hundreds of props that I have to search through if I need to edit something about them on the timeline. I know I can use the...More
Everytime I download an RLContent Installer it has the exact same generic name, giving no clue as to which item it installs. In my browser, I manually rename the file to display what the content is before I download. RL would do both users and support techs a favor if it assigned a low-level...More
Iray Standalone will ask if you want to resume if the program had closed previously unexpected, which is great but it never resumes from the last completed frame. I think along with each frame created you create an auto save feature that is basically interconnected to the pause option. When...More
with cc3 headshot why have system load ct8 to generate faces? next update should address legacy issues like that. backtracking requires extra production time as well. modify panel links to ct8. if cartoon animator uses rlHead add edit ability via cc3 and or ic7...More
I prize your documentation. Please stop destroying it with unwanted animated graphics. Please give me a master switch to turn them all off. Ever tried to read a book with a fly crawling across the page? It's hard to ignore the fly, isn't it. In a while you would give up trying to read. Please...More
I'm so tired of having to weasel around a new object that I have added a scene just to get it to my current location. It would be nice if I can position a camera (even better a preview camera) and select any object then click "move here"... the function would relocate the selected object either...More
For iClone 7/8 I'd like to be able to create new kinds of animated characters and props. Your video water bumps could look very interesting if converted to displacement but I have ideas for full body seamless displacement and body parts etc....More