I don't seem to be able to get to the section on create face using my own photographs. I did see that someone suggestion going to modify,attribute and create face but I can't get to it. I used to use this option for many years on iclone5 etc, so if you could point me in the right direction...More
In iClone 7 we have an extra digit for the transform (X, Y, and Z) values. This is great, but I don't think the extra digit is used optimally. 0.001 cm is very small indeed and I think a resolution of 0.01 cm (1/10 of a millimeter) would be sufficient. On the other end of the scale we currently...More
While following Alan Marques' instructions in video 104-04.06 and experimenting a little bit, I ran into an issue that can be reproduce like this: - create a new project - from Content->Set->Prop->Light Tool, insert two Floorlamps into the scene (bug does not show up with only one lamp)...More
The character's ribs(breasts) are springing, but the others are not.. So, abdominals and hips have problem, breasts are working correct. Also, iClone 6 has the same problem....More
I cannot seem to install the above I have uninstalled all Iclone 7 products and reinstalled but the problem continues, see pictures of error recieved. Christopher Watts....More
None of the FBX settings in Iclone are working for Lightwave. The Mesh seems to be backwards and stretched, plus Mesh is lying on it's side. Also the extended mapped bones don't get recognized as bones (believe this is due to parent structure)...More
I just installed a fresh copy of iClone 7.0 and resource pack. Upon launching the program, I see the splash image, plugins loading in the bottom left, and then a system window pops up: "iClone 7 AP has stopped working - A problem caused the program to stop working correctly. Windows will...More
It seems strange that the user has to fool around with collision meshes. For fast rendering, iClone needs them at render time. But *between* renders there's a whole lot of processor power available that iClone could put to good use designing and keyframing the best layout of collision meshes...More
Easy to replicate. Just add any avatar with extended bones to the project (Heidi, Mason). Move/Rotate any of extended bones and try to locate the key on a timeline. It is recorded somewhere, but not visible on a timeline nor it follows a key set, when it moved along the timeline. Please rectify...More