It's a bug I saw since a while in previous versions but I guess nobody reported it. If I assign a transition curve preset to the lens or DOF of a camera, then change the lens or DOF, the transition switch back to linear instead of keeping the one previously chosen....More
Description: - after unlinking an object (prop, character) its pivot coordinates are not updated to world coordinates, therefore remaining wrongly in the world with previously relative coordinates. Consequently, at relinking (ie directly link from object to another) its pivot coordinates are...More
Texture editor will not launch all of the sudden for both iClone and CC3. I have current versions of both. I also have the texture editor pointing at photoshop.exe and this has not changed. Worked fine up until a week ago and noticed at that time, both IC and CC3 prompted me to select an editor...More
When i work on a cpu angry project the fans spin a lot. Of course this is normal. But if I get up from the machine for a few minutes i usually not turn off the computer. Would be fine a power performance function in the background where iclone turning into power save mode if nobody not use...More
I just got an $8k animation suit (Perception Neuron Studio.) I can’t get decent animation with my CC3 skeleton. Everything looks very professional on other softwares and skeletons like UE4, Maya, etc. My CC3 character in iClone 7 have thumb issues being offset and noodley. And the character...More
I know folks have asked for this in the past but is there any plans to improve the basic collision shapes for cloth physics? A big improvement would be to add the ability to manipulate the shape to better match the body part. Adding tapering would help shape the capsule on thighs for example...More
Dear support team ... it would be great if add Physics Transfer feature to the Live Link to transfer physics attributes of hair and cloth to UE against of using Auto Setup ... its better to us cuz we can compiling the live link to newer versions of UE due to the having full source code :...More