Hi, In blocking animation it is incredibly helpful to be able to change the color or shape of keys to indicate main poses, breakdowns and everything else. It HUGELY improves workflow and reduces time. I know certainly Maya and Blender have this feature (Blender example attached). I have...More
I have a problem using vehicle interaction with iClone 8 I think this plugin is broken It does not know the path and direction of the animations...More
We can already create Presets in CC4, but we just need to be able to access those presets at Puppet & Edit Motion and Mocap time. These custom presets would need to be saved with the Character in CC4 and available to users in IC8 to be able to switch to any parts (Custom Presets) at any time...More
The majority of characters in iclone and CC4 require "smoothing" to turned on for purchased content to look acceptable (especially older store content such as the toon characters) Currently iClone exports alembics as triangles (although the alembic SDK is able to support Quads and SDS). Applying...More
Here comes the second test. I animated a rocket and add to perform, I remove the motion to test the perform motion as usual, the rocket prop reset is position in iclone 8, while iclone 7 stick to original position. This is the second video test: https://youtu.be/1VusElI3BiA Please look into...More
This feels like a no-brainer to work fast, selecting a bone while in Edit Motionlayer mode make curve editor follow selection to jump between curves fast. Selecting a bone now, then manually finding it within the small searchwindow in Curve editor is un-intuitive and slow....More
- extract the run_fwd.rlMotion file from the attached run_fwd.zip - add the run_fwd.rlMotion to your timeline with a CC4 base plus character selected - left click on the run_fwd animation clip in the timeline so it is highlighted completely...More