I have unzipped an asset and then tried to import it into iclone 8. (1st click and dropped and then tried usig file toolbar. The material imports but not the fbx file itself. I then tried putting it into unity to see if it was a problem with the file itself but it worked fine in unity Error...More
Final test record (drivable) car animation in Unreal with Take Recorder and add character + animation (iClone to Unreal Live Link transfer motion) https://www.youtube.com/watch?v=B1IS0IeLcG0...More
I animate the character in iClone8 and export it to fbx, for further use in blender and export to glb. In iClone, everything looks and works great. But after importing into a blender, the pants on the character have obvious artifacts on their right leg. I separately moved my pants to 3D MAX...More
Iclone 8 v8.4 crashes every time I attempt to open my character file. I recently upgraded to v8.4 and now iclone 8 crashes every time I attempt to open my character....More
I exported the character to UE 5.2 with subdivision mesh level 2 after which the character’s nails in the UE viewport began to flicker strangely (see screenshot). How to get rid of this flicker?...More
When the previous undo is not finished, if you operate the next undo with Ctrl + z, the software freezes in an hourglass state and the software is forcibly terminated. Repeating heavy undo processing increases the probability of forced termination in the same way. Please modify the program...More
I wanted to export the facial expressions and viseme animation with the unreal export settings but first to import to blender to change some bones. and the animation doesnt import to blender this way... :( i needed to do it this way cause i had to keep those bone names for unreal....More