117 issues found

0

Votes
Not Reproducible
I have unzipped an asset and then tried to import it into iclone 8. (1st click and dropped and then tried usig file toolbar. The material imports but not the fbx file itself.
I then tried putting it into unity to see if it was a problem with the file itself but it worked fine in unity
Error...More
  •  2
  •  193
Submitted by jazzsuner

0

Votes
Assigned
Final test record (drivable) car animation in Unreal with Take Recorder
and add character + animation (iClone to Unreal Live Link transfer motion)
https://www.youtube.com/watch?v=B1IS0IeLcG0...More
  •  2
  •  302
Submitted by toystorylab

0

Votes
Not Reproducible
genesys 8 import to Iclone norm.
genesys 8.1 import to Iclone with errors
that i can did?...More
  •  2
  •  219
Submitted by aalexa38

0

Votes
Not Reproducible
I animate the character in iClone8 and export it to fbx, for further use in blender and export to glb.
In iClone, everything looks and works great. But after importing into a blender, the pants on the character have obvious artifacts on their right leg.
I separately moved my pants to 3D MAX...More
  •  2
  •  372
Submitted by ttttt.temp

1

Votes
Assigned
Loaded an asset from iC7 into iC8, exported as FBX. Meshes seemed to be exported okay but the materials and textures are all messed up....More
  •  2
  •  246
Submitted by Lord Ashes

0

Votes
Active
Iclone 8 v8.4 crashes every time I attempt to open my character file. I recently upgraded to v8.4 and now iclone 8 crashes every time I attempt to open my character....More
  •  1
  •  80
Submitted by jbradascio21

1

Votes
Active
I exported the character to UE 5.2 with subdivision mesh level 2
after which the character’s nails in the UE viewport began to flicker strangely (see screenshot).
How to get rid of this flicker?...More
  •  1
  •  112
Submitted by smaga388

1

Votes
Active
the problem seemed to have been corrected with 8.2 but with 8.31 it's back ... or still there....More
  •  1
  •  138
Submitted by jlucfree

0

Votes
Not Reproducible
When the previous undo is not finished, if you operate the next undo with Ctrl + z, the software freezes in an hourglass state and the software is forcibly terminated.
Repeating heavy undo processing increases the probability of forced termination in the same way.
Please modify the program...More

0

Votes
Not Reproducible
I wanted to export the facial expressions and viseme animation with the unreal export settings but first to import to blender to change some bones. and the animation doesnt import to blender this way... :(
i needed to do it this way cause i had to keep those bone names for unreal....More
  •  1
  •  125
Submitted by ahingel
123 4 56789 ... 12