I used to be able to quickly click and "unclick" item conditions in the Scene list. For example, switch the visiblity of an item off, and then back on again. Now the Scene list scrolls or resets itself after every click, so the second time I click the entire contents of the Scene window has...More
I am writing to report some technical issues I am encountering with the Blender Pipeline. My current software environment is as follows: • iClone 8: Latest Version • Character Creator 5 (CC5): Latest Version...More
When character has been attached with something, e.g. I attached sunglasses to avatar, it transferred into unreal engine via live link, but activating link does nothing to show up in subject role window of livelink source of unreal engine 5.2 and 5.6. And all other assets stop show up in there...More
Hey guys I have a two characters in a scene, that are both saved with a rokoko animation, and acculips with face puppet. One character has the issue where it is super slow to export, but there other is fine. When exporting 500 frames, it seems like there is no issue, but when it is 5000...More
我是一位使用 iClone 和 Unreal Live Link 超過 2 年的專業用戶。我本人擁有 iClone 8 正版授權、Unreal Live Link 插件,以及多個從 Reallusion Market 購買的服裝資產。 最近,我開始與一位越南的動畫師進行協作。該動畫師僅使用 iClone 進行骨架動畫製作,因此並未購買 Unreal Live Link 插件,也沒有我所購買資產的「導出授權 (Export License)」,因為他在工作流程中完全不需要執行導出操作。 錯誤現象: 當我在我自己的工作站(已正確安裝所有授權與插件)開啟由該動畫師回傳的專案檔案時...More
To the Technical Support Team, I am writing to report a critical bug that is severely impacting my production pipeline. 1. Workflow & Context: I use Live Link for multi-person motion capture. To manage system resources with multiple characters, I have always converted characters not currently...More