This is a very confusing UI implementation that I consider to be a bug, since it took me hours to figure out what was actually happening, and led me to believe there were several other bugs present in the software. In short, when trying to edit a Lip Options element on the timeline, the position...More
Although the "Smooth" options from the Lip Options window work within the iClone Timeline itself, they do get applied to MotionPlus files that are saved via Collect Clip. Although the Lip Option settings will be in the saved clip, the Smoothing will be completely ignored. After adding a Viseme...More
Add an Expression track to the Timeline, and drag an expression into it, (For example, 01_Anger_Lo), leaving plenty of room to the left of the Expression for another expression. Now drag another expression onto the timeline to the left of the first one. Note that the first one will be deleted...More
This fbx camera was created in Hitfilm Pro using Camtrack AR, using the following steps: Shoot video with Camtrack AR, MP4 video at 30 FPS or 60 FPS. Error occurs with either rate. Import tracking data into hitfilm which creates a 3d camera in a composite shot....More
1. Add a CC3 character to an iClone scene. 2. Define a reach target on the character where the target for the right hand is a sphere. 3. Test that the reach target works correctly (e.g., hand moves as the sphere moves)....More
I have a broblem with just one file in Studio Mocap Spunky Moves. I can not export as FBX when i apply "Move_walkSlow_M_1S" to a character. All the other moves can be apply and export. The message is : "You must first purchase the content licenses in order to export FBX and USD files". I get...More
I own Accuface and I tried to use it but it is not usable for me. I have a 4K monitor and ACCuface doesn't support 4k Monitors. Its interface is so tiny you literally cant see what your doing. I have a dual monitor setup where my Lg 950b 4k monitor is my main monitor and i have a 24inch 1080p...More
Unreal Live Link appears to work ok when using it with a character. It works as expected. However, it appears to work exactly the opposite way when using it with an imported mesh. I could not reproduce this issue with the default iClone props or characters Using: iClone 8.33...More