On my initial startup of iClone8 (and several times after), I am receiving an error saying “The character does not have proper Motion Director settings. Please check the settings in the Motion Director Control Center.” and will NOT allow the program to start. I cannot get to the MD settings...More
Steps to Reproduce the Issue: 1. Imported my .fbx of custom terrain created in WC3 (optimized to better work in iclone by decimating and removing unneeded vertices in blender) 2. Converted this .fbx to a terrain in iClone 8....More
The system needs support for layers for expressions like it has for body motion so that animation can be built incrementally using keyframes (Face Key) and Face Puppet (or Mo-Cap). As it is, if you attempt to do Face Puppet "over the top of" a clip based on keyframes (from Face Key), the...More
I have a good suggestion, maybe characters could have colliders too, like say so instead of objects falling through them it bounces off them instead, I noticed since I noticed before cloth falls right through a character when I create a blanket...More
I highly recommend you get in touch & partner with Kronos guys, they have a free version of their studio that can make concepting with foley effects, cinematic audio presentation fast & accurate. They also have a paid plugin called reformer pro that allows users to talk as creature voices which...More
Hello, Someone had reported this as a bug earlier and it was ultimately marked as 'not a bug' by support. I just wanted to bring this conversation up again though, as unless I am missing something on my side it seems like a workflow flaw by not having the ability to bake reach targets from...More
Exporting cameras is very lengthty as it needs to be done one by one, going through the same export dialog and having to fill the name each time. A batch camera export (or batch fbx export in general) would be very handy and timesaving....More
iClone8's drawing is of poor quality and cannot be shown to everyone without Unreal Engine, but if you use Unreal Engine for drawing, you can use metahuman from the beginning, so there is no point in using iClone8. The drawing engine of Character Creator 4 seems to be different from iClone8...More
Hi It is very needed in IC8 to have the option to apply animation to selected bones or exclude the bones while applying the animation like masking in the Motion Puppet. Considering that adding user's animation library and packs to the Motion Puppet library is tricky and painful. Thanks...More
Steps to reproduce the problem: 1. Set your Undo Times in Preferences to 100 for safety. 2. Spend all day tediously animating a project with tight deadline, saving your project throughout the day as you progress....More