1114 issues found

0

Votes
Not Reproducible
I have not tested 10000ths of different objects, though i would like to report if you apply a popvideo to a chars eye cornea (STD-Cornea_R or L Base Color) ..... iclone crashes without warning. ALSO DOES CC453. Applying avi or doest not crash iclone. Cubes or spheres do not crash when using...More
  •  3
  •  758
Bug
Submitted by K_Digital

0

Votes
Not Reproducible
Applying an animation or pose to a character in iClone 8 causes a LONG "Updating Scene..." overlay to appear that temporarily blocks use of the application.
This lengthy pause did not occur in iClone 7 and is a severe downgrade in iClone 8 to have to wait 10-20 seconds every time you apply...More
  •  2
  •  497
Submitted by Zinnzade

0

Votes
Active
Being able to adjust x and y aspect controls individually would give users more options in creative DOF effects, including anamorphic DOF....More
  •  0
  •  608
Submitted by benhairston

0

Votes
Active
Hey guys, I need help.
My PC bluescreened in the middle of me while hand-keying an animation. The project now fails to open.
I usually make 2 instances of the project as backup, but for some reason, I forgot today....More
  •  0
  •  722
Submitted by debela_macka

0

Votes
Active
Description:
Please add an option to export a head-only version of a character from Character Creator 4 or iClone that retains all facial animation data, including pose morphs (blendshapes) and facial bone animations (jaw, eyes, neck). This export could exclude the body geometry entirely, providing...More
  •  0
  •  956
Submitted by Yo Dojo

0

Votes
Closed
iClone crashes when importing FBX files. When I import OBJ files, there is no problem! The problem is only with FBX!...More
  •  7
  •  1077
Bug
Submitted by nikofilm

0

Votes
Active
I'm having a problem updating plugins in Reallusion Hub!...More
  •  0
  •  580
Bug
Submitted by nikofilm

0

Votes
Not Reproducible
I am exporting animations for a game engine (Unity), where the root is matched to the hips over the whole animation. I've read the tutorials and in "advanced fbx settings" I check Reset Motion Root" and export. Checking the resulting fbx, the root motion is not reset. It is keyed on every frame...More
  •  1
  •  1081
Submitted by MakeStuff999

0

Votes
Closed
Hello, I am a user who has been recording iClone animations in Unreal Engine 5.1 using LiveLink and rendering them for a long time.
Recently, I upgraded to Unreal Engine 5.5. I installed all the necessary plugins, moved the RLLiveLink folder to match the version, and also transferred RLPlugin...More
  •  6
  •  1208
Submitted by cwalcwal1