Votes
0
Product:
iClone 8
Version:
8.54
Status:
Active
Issue 12085
link and attach issues
1 . when a character or object in linked to another moving object and sent to NVidia omniverse the the linked objects doesn't stay liked in omniverse when exported from iclone. infact object or character becomes displaced and misaligned.

2. character hair becomes transparent in omniverse Realtime mode and doesn't obey opacity values Slider to reduce the hair opacity

3. please implement soft cloth physics export from iclone to ov
OS: Windows 11
Attachment:
  • fdgfdgrfd.png
  •  1
  •  774
Submitted bybennydee
1
COMMENTS (1)
Feedback Tracker Admin
Hi bennydee,

Thank you for your detailed report regarding the export workflow from iClone to NVIDIA Omniverse, and please accept our apologies for the delayed response.

We have reviewed the three issues you raised:

1. Link and Attach Issues: > To help our development team accurately reproduce the displacement and misalignment you are experiencing, could you please let us know if this still occurs in the latest version? If so, providing a simplified .iProject file demonstrating this specific setup would be incredibly helpful. You can share it via a cloud drive link (e.g., Google Drive, Dropbox).

2. Hair Transparency in Realtime Mode: > We have noted the issue where hair becomes transparent and ignores the opacity slider in Omniverse Realtime mode. Our team will investigate how to improve the shader translation for better visual accuracy.

3. Soft Cloth Physics: > We appreciate your feature request for exporting soft cloth physics to Omniverse. This has been logged and forwarded to our product team for evaluation in future updates.

We look forward to receiving your test project file so we can further investigate the link/attach issue.

Best regards,
Kayla
Reallusion
1