Hi, I have a problem with the purchased product "BuildingGen Plugin for iClone 8 + BuildingGen - French Style". Everything works fine, the basic product/plugin BuildingGen Sampler generates everything correctly. But the problem is in the add-on that I purchased as part of the package. Whenever...More
Being able to export compositing elements such as normal, depth, and object ID mattes for use in software like Nuke or After Effects would be convenient. This is similar to the capabilities of the now-discontinued Iray plugin, which I do not own. At times, a simple render is all that's needed...More
Dear Iclone team, Currently, I am using iclone 8.5, I face some issue while exporting custom mesh to blender, in iclone 8.5 I link mesh to avatar it work proparly, once I export into blender it not linked it , please find attached image 1 and 2...More
When I first installed buildingGen it worked fine. After a few hours I closed and reopened the plugin for a new building and now all I get is a ghost like image and no new building is created. Building samples do not load nor is there any menu. Closing iClone, uninstalling the plugin, reinstalling...More
As a content developer, user, and buyer, I must say the "Default things" filter needs to be added. Let me explain why :) If we don't know which items are custom, there is a high possibility that we might unknowingly and unintentionally use another user's work in our own. For example, if we...More
after importing xsens animation data using the xsens profile, thumbs are consistently rotated backwards.From the first frame of the T-pose the thumbs are backwards. Something about the motion profile doesn't work with the thumbs, we need an update to the xsens profile....More
We are currently using the auto setup and live link plugins for Unreal from iClone. We have made modifications to the Unreal engine. At present, during the compilation process of the Unreal engine, it is necessary to compile the related iClone plugins. However, we are unable to compile some...More
Let's say there is a trigger to hit a falling ball. The name of the trigger is Firing Pin. Every time the Balls falls, the Firing Pin hits the Balls. Initial force 5000 and [Slider] constraint limits are applied to Firing Pin and it starts with [Frozen] Rigid Body....More
I am experiencing multiple issues with Motion Live for Perception Neuron. The motion data from the thumbs is behaving strangely and does not match what I see in Axis Neuron. Additionally, there appears to be no way to filter data per joint, which is highly frustrating given the severe bugs...More