178 issues found

1

Votes
Active
Mocap equipment is good but expensive to buy, time to put on and refine after recording. Examples of use:
1. translate to mocap/instant match moving & scene alignment -AI identifies the body parts, virtual tracker nodes are created in 3D space matching the video in the background as animated...More
  •  1
  •  1218
Submitted by Ascensi

1

Votes
Active
• Work with DAZ Productions to develop a more seamless, FBX-less, native DAZ file importer; should work with characters, props, clothing, and even entire scenes in the .DUF or .DSA or .DSE file format. And should work with Character Creator and iClone especially, without the need for 3DXChange...More

0

Votes
Active
I've struggled with setting up displacement textures generated by 3DCoat to work in iClone 7. The workflow presented by Reallusion's tutorials/doc only seemed specific to displacement examples iClone provides but in general tessellation and displacement settings are in iClone are scattered...More
  •  1
  •  1203
Submitted by Ascensi

0

Votes
Active
While Quality control may not be much useful for stills rendering, it might be quite valuable for rendering animations. Preset samples count for the entire export batch maybe too much for rendering specific frames in the animation sequence. Quality control might help to arbitrary lower samples...More
  •  3
  •  1200
Submitted by 4u2ges

0

Votes
Released
Hello. I was experimenting with the IBL Baker on the Self-Illumination.iProject scene using a different HDR. I had global illumination on while doing this and for some reason after a second bake iClone crashed. Upon restoring iClone, the viewport only displayed a dark scene with very minimal...More
  •  2
  •  1198
Submitted by veegyp

0

Votes
Not a Bug
I tried this pipeline (https://www.reallusion.com/iclone/pipeline/flow_motion_daz3d_export.aspx) with all Genesis generation and was unable to get it working.
The animation runs correctly in 3D Xchange, but after export it in BVH format and import it to DAZ Studio the initial pose is wrong...More
  •  1
  •  1197
Submitted by MBusch

0

Votes
Assigned
On a character with alpha hair, the toonshader outlines the mesh instead of alpha channel if there is an object too far behind.
CLOSER THAN 3mt: all works fine.
BETWEEN 3-7mt: jagged edge....More
  •  3
  •  1187
Submitted by Matt GH

1

Votes
Assigned
They have already put in the "Issue 5319 png export is not working properly alpha export ... " and " Issue 5239 Export PNG image with transparent background is broken ... ", I wanted to add that TGA does not work transparency either.
Waiting for the final update of the year, to create the...More
  •  0
  •  1177
Submitted by menro28

0

Votes
Active
Everything anti-alias as it should except for Glow.
An object on an angle set to glow its edge has no smoothing....More
  •  3
  •  1175
Submitted by Dragonskunk

0

Votes
Released
If you select SET AS DUMMY on a prop, with the "receive shadows" option activated, the shadows on the object are not displayed when switching to ToonShader....More
  •  0
  •  1174
Submitted by Matt GH
1 ... 5678 9 10111213 ... 18