1657 issues found

16

Votes
Active
Add the following:
- natural breathing slider to give motion to the chest; slight chest movement when breathing soft and intense when running/etc. Currently, no visible chest motions at all by default.
- in edit 'facial pose' window, enable resizing of the window to reduce vertical scrolling...More
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Submitted by tim.bradbury

5

Votes
Active
Create a 'livelink' similar to Unreal Engine for Houdini:
https://www.sidefx.com/products/houdini-engine/
Houdini will enable iclone to have super realistic water, rock, sand, soft collision, particles and more. Currently, iclone's relationship with popcorn fx has yielded unrealistic/poor...More
  •  4
  •  1325
Submitted by tim.bradbury

0

Votes
Released
When a glow map is added to the mesh on a particle emitter , they are visible through all objects. Nothing in front of them can hide them.
see video :
https://youtu.be/8hu3M73C3hk...More
  •  0
  •  1206
Submitted by mtakerkart

0

Votes
Not a Bug
When I drop a weightmap in for soft cloth use, it doesn't allow pure black, which in turn, makes things like pinning impossible.
But I can create the proper weight map in CC3 and bring it in. So it seems kind of like a bug to me....More
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Submitted by dpolcino

0

Votes
Not a Bug
It doesn't matter if Global illumination is enabled or disabled.. if GI Indirect Light is enabled then the iClone renders contain light flicker and is seen at particular camera angles.
When rendering, Specular Tracing is also enabled but again only the GI Indirect Light seems to be the determining...More
  •  1
  •  748
Bug
Submitted by Ascensi

0

Votes
New
There should be a way such that, if you have only certain joints selected, that when you apply poses or imotions to the avatar it will only apply to those joints. This makes use of animation libraries so much more modular....More
  •  0
  •  722
Submitted by davidmaximo

0

Votes
Released
Hello,
I have an iAvatar file with set of few morphs which IClone can't export as Unreal preset due to its crash on the 67%. It appears that this bug occurs due to combination of morphs, as when I randomly remove one from that set the crash no longer occurs.
In order to reproduce just import...More
  •  0
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Submitted by ryobg

0

Votes
Not a Bug
I tried this pipeline (https://www.reallusion.com/iclone/pipeline/flow_motion_daz3d_export.aspx) with all Genesis generation and was unable to get it working.
The animation runs correctly in 3D Xchange, but after export it in BVH format and import it to DAZ Studio the initial pose is wrong...More
  •  1
  •  974
Submitted by MBusch

1

Votes
Active
Dear Development and Marketing Team,
Could you please make iClone a more professional and competitive tool. Almost all tools that are free like
unity,unreal and blender far exceed the capabilities of it. Meaning the unity built in animation tools can do the same and far more than iClone and...More

5

Votes
Assigned
Baking reach keys, whether by saving a motion clip with "Bake Constraint Key" enabled, or right-clicking on a motion clip and choosing "Bake Reach Key", has been broken since at least iClone 7.2x.
The simplest way to demonstrate the problem is as follows:
1. Load an avatar and choose Modify...More
  •  6
  •  1963
Bug
Submitted by Hookflash