1663 issues found

0

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I am trying to get GI Reflections working as they do in the Example Project Files (0.Cornell Box or 2.Loft Scene). The Example files work as expected, however if I start a new Project File consisting of just a floor, a cube, a Metallic PBR sphere and an overhead GI Emissive Plane, I do not...More
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Bug
Submitted by veegyp

0

Votes
Not Reproducible
I provided this info and more in another FT post and tech support stated it was fixed in V 7.7 - I don't know what was fixed, even the update notes did not state this Iray problem was fixed.
This issue has been ongoing since Iray came out. It seems to be a mesh resolution limit that is not...More
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Submitted by Ascensi

0

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Released
When exporting a CC3 character to iClone, then export the iClone character to Unity, the names I assigned to the clothes will be reverted to the original name they had when imported to CC3. This does not happen when exporting .FBX from CC3, or when exporting from CC3 to iClone.
This is a...More
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Submitted by Attensi AS

0

Votes
Not a Bug
Following the example of the page
http://wiki.reallusion.com/IC_Python_API:RLPy_RIFaceComponent
The function GetKey() returns 60 elements in the 'morph' array, but in iClone, there are 66 elements. The 6 missing elements are shifted in the 'custom' array....More
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Submitted by Saeder

0

Votes
Released
I am not getting good results when i use the face key product on Jade character. I am following iclone tutorial face key editing and the jade character in my version seems to be sightly different which is leading to bad results.
Steps:
1) double click jade character...More
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Bug
Submitted by peter.hall

1

Votes
Active
similar to characterCreator:
- vehicle creator (cars, boats, planes)
- animal creator...More
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Submitted by tim.bradbury

16

Votes
Active
Add the following:
- natural breathing slider to give motion to the chest; slight chest movement when breathing soft and intense when running/etc. Currently, no visible chest motions at all by default.
- in edit 'facial pose' window, enable resizing of the window to reduce vertical scrolling...More
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Submitted by tim.bradbury

6

Votes
Active
Create a 'livelink' similar to Unreal Engine for Houdini:
https://www.sidefx.com/products/houdini-engine/
Houdini will enable iclone to have super realistic water, rock, sand, soft collision, particles and more. Currently, iclone's relationship with popcorn fx has yielded unrealistic/poor...More
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Submitted by tim.bradbury

0

Votes
Released
When a glow map is added to the mesh on a particle emitter , they are visible through all objects. Nothing in front of them can hide them.
see video :
https://youtu.be/8hu3M73C3hk...More
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Submitted by mtakerkart

0

Votes
Not a Bug
When I drop a weightmap in for soft cloth use, it doesn't allow pure black, which in turn, makes things like pinning impossible.
But I can create the proper weight map in CC3 and bring it in. So it seems kind of like a bug to me....More
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Submitted by dpolcino