I had an animation where the character puts his hand out in front of him then pulls it back. Didn't like it, I deleted it. Too bad, cause it's here to stay and it won't go away. With auto clip extend, I made 3 keyframes one at rest the next right hand raised then 3rd keyframe lowered again...More
Load the project: https://drive.google.com/open?id=15dJQh7AcHkxwOtml7gC2KoeHC4TtWA3n Click the box and perform a move forward. Perform another where the box stoped....More
When trying to apply Avatar Proportion to a G6 character, a warning is displayed, related to FBX export. See: G6_avatar_proportion_warning.jpg In addition, there are number of issues with the scaled character....More
I am trying to get GI Reflections working as they do in the Example Project Files (0.Cornell Box or 2.Loft Scene). The Example files work as expected, however if I start a new Project File consisting of just a floor, a cube, a Metallic PBR sphere and an overhead GI Emissive Plane, I do not...More
I provided this info and more in another FT post and tech support stated it was fixed in V 7.7 - I don't know what was fixed, even the update notes did not state this Iray problem was fixed. This issue has been ongoing since Iray came out. It seems to be a mesh resolution limit that is not...More
When exporting a CC3 character to iClone, then export the iClone character to Unity, the names I assigned to the clothes will be reverted to the original name they had when imported to CC3. This does not happen when exporting .FBX from CC3, or when exporting from CC3 to iClone. This is a...More
Following the example of the page http://wiki.reallusion.com/IC_Python_API:RLPy_RIFaceComponent The function GetKey() returns 60 elements in the 'morph' array, but in iClone, there are 66 elements. The 6 missing elements are shifted in the 'custom' array....More
I am not getting good results when i use the face key product on Jade character. I am following iclone tutorial face key editing and the jade character in my version seems to be sightly different which is leading to bad results. Steps: 1) double click jade character...More
Add the following: - natural breathing slider to give motion to the chest; slight chest movement when breathing soft and intense when running/etc. Currently, no visible chest motions at all by default. - in edit 'facial pose' window, enable resizing of the window to reduce vertical scrolling...More