291 issues found

2

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I edit the mocap animation and export it to fbx, it drawn differently from the animation shown in iclone.
When I use unreal live link, it looks fine, but fbx export causes the animation to shift slightly. This problem usually occurs badly in the neck or arms.
It occurs in both Unreal or Cinema4d...More
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Submitted by iamso029

2

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As the title suggests, the animation output after custom motion and FBX export is not the same as what I was working on. Especially in the upper body, the phenomenon is noticeable, and all parts of the head, waist, chest, arms, etc. come out differently than before storage.
I found this to...More
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Submitted by aixlab

2

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iClone's 360 export is fantastic, but it would be even better if it could export stereoscopic 360 video....More
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Submitted by jasonjbrown

2

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Please Add Animation ( Onion Skin feature ) !
Thank You !...More
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Submitted by siumanchunandy

2

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Hi, I am an animator and I would really like to have an option for animation a character in 24 fps. 60 FPS is reallly nice option and it makes animation real smooth but having 24 FPS can be so handy who comes from other 3d animation applications like me....More
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Submitted by yashsoni6255

2

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Active
When building a run/walk cycle in Iclone it is impossible to figure out the number of frames until it has been applied to the time-line. This is too late.
It is impossible to animate in multiples of frames (e.g. 2 steps per 60 frames -- the old walking on 2's standard) without some form of...More
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Submitted by bexley

2

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I rarely complain about set up but this is making me pull my hair out. Usually when I animate the curve editor goes below the timeline and snaps to it and remains there and scrolls with it. I can't do this with iclone its making me crazy i am constantly dragging the timeline around the screen...More
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Submitted by urbanlamb

2

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Active
I have a video I'm working on with six possible tracks: one instrumental, one soloist and 4 chorus parts. The first problem is that iClone will only allow 4 tracks to play. This limits my ability to lip-sync all the singing characters. It isn't possible to cut audio tracks when certain parts...More
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Submitted by StreamingTrout

2

Votes
Active
To move the actor's root in sync with the movement.
For convenient rotation of the actor at the end of the movement. For convenience of the further application of movements to the actor.
https://www.youtube.com/edit?o=U&video_id=6SM5j-vqypc...More
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Submitted by dogged2003

2

Votes
Assigned
Every time I use the collect clip to save an animation or a motion-plus clip, or every time I bake the reach keys, the hips get lower, and the neck rotates near 0 in every axis. The other bones move normally.
This is an issue when exporting animation clips to other programs, or when saving...More
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Submitted by alexesquer
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