905 issues found

3

Votes
Assigned
In the Iclone timeline, selecting any track in the 'Project' group causes the 'Object Related Track' button to turn off.
As a result I keep needing to click on the 'Object Related Track' button whenever I (for example) adjust the camera switcher track, and then need to reselect whatever object...More
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Bug
Submitted by Dr. Nemesis

0

Votes
Active
At the END of a .mi file, there is an instance group ("instgroup") and the render command.
The instgroup contains a list of instances, which in this case is a list of all the objects which will be rendered. It makes no sense for the camera to attempt to render itself.
I have confirmed that...More
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Submitted by justaviking

3

Votes
Active
Pose editor does not show all the bones within the model. Toe gap is an example of a morph where we could not see the bones shift. When making a new morph with any bone-shifting morphs, it cannot be used within the morph animator. Here is a list of other morphs that do not work with the morph...More
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Submitted by Merron Mist

0

Votes
Released
Pretty simple -- as it says. Turning spring effects on/off doesn't create any timeline keys, but even if you DO create such keys the effect stays on....More
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Bug
Submitted by Kelleytoons

0

Votes
Active
According to the iClone manual, LOD does change tessellation level of the object:
"LOD Effect: It can gradually decrease the number of the faces presenting objects for LOD (Level of Detail) feature, which avoids the sudden changes of objects in 3D scene when the camera zooms in or out...More
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Submitted by 4u2ges

1

Votes
Assigned
They have already put in the "Issue 5319 png export is not working properly alpha export ... " and " Issue 5239 Export PNG image with transparent background is broken ... ", I wanted to add that TGA does not work transparency either.
Waiting for the final update of the year, to create the...More
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Submitted by menro28

0

Votes
Released
I have a simple falg attached to an object that renders correctly in a preview mp4 but does not simulate at all when i render a frame sequence.
Bythe way please do fix the bug that i clone always renders at 60 fps. when rendering frames.. That one is super annoying....More
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Submitted by clarence_764481

0

Votes
Released
Hi, I would like to mention a problem about Motion Puppet. Whatever I do, whichever walk or character I choose, the subject always slides his/her left foot a little while his/her right foot remains steady. I mentioned the problem in the Forums at:
https://forum.reallusion.com/377573/Somethin...More
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Submitted by argus1000

0

Votes
Assigned
This issue directly relates to Issue 3710 (status Released): https://www.reallusion.com/FeedBackTracker/Issue/Follow-Terrain-and-Projected-Path-Inconsistensy
I stated 2 problems back then:
1. Follow path. I got word it will be fixed in the next release. No need to worry :)...More
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  •  1789
Submitted by 4u2ges

0

Votes
Active
This behavior might affect the ability to tweak an mdl material and test it on the fly.
An advanced user may be willing to frequently adjust parameters and settings within the given .mdl material source code and test the result.
However, iClone would never refresh the material after the...More
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Submitted by 4u2ges
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