78 issues found

0

Votes
Not Reproducible
im having an issue with the reallusion livelink, in some sets the characters LOD seems to be wrong (get close but lod doesnt change) and some sets it seems fine. also if i set the LOD to 0 nothing happens, any ideas?
also they look fine in the skeletal mesh.
I am using iclone 7.9 with the...More
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Submitted by HooDooPhonix

0

Votes
Released
This may actually be a Live Link issue. When I load in my character into UE4 with Live Link, with hair physics active, the hair falls from the head (its fall is physically accurate, which is nice) and hovers around the character's knees.
I understand this is a new bug that arrived with 7.81...More
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Submitted by Jason_752790

1

Votes
Active
• Work with DAZ Productions to develop a more seamless, FBX-less, native DAZ file importer; should work with characters, props, clothing, and even entire scenes in the .DUF or .DSA or .DSE file format. And should work with Character Creator and iClone especially, without the need for 3DXChange...More

0

Votes
Not Reproducible
What a nightmare! I've installed iclone 7.9 update and Iclone Live link new update 1.2 (auto setup) + Unreal 4.26.1 Live Link update 1.3 and ...
Nothing works!
UE output log error: "Live Link: Warning: (01) Upgrade your code. Curve elements count has changed from the previous frame. That will...More
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Submitted by ziolut34

0

Votes
Not a Bug
I & others spend so much time writing feedback about bugs ways to increase productivity etc I really wish DA points are automatically given to those that are confirmed issues/assigned -until resolved.
I often wait and wait for months not being able to upload new products or create videos/scenes...More

1

Votes
Active
Hi,
I want to be able to render in Unreal but also be able to render the figure inside iClone to then composite the two renders in post.
This should be easily possible with an iClone piloted camera but reality is that it's not possible because the Unreal and the iClone render do not match...More
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Submitted by cinemyscope

0

Votes
Closed
I have tried 2 different helmets with 3 different textures. I have tried it with the helmet attached to the avatar and I have tried it with the helmets linked to the avatar. What arrives in UE is not usable. The texture is messed up. Some normals get flipped. The face texture looks also...More
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Submitted by cinemyscope

0

Votes
Not Reproducible
Eu faço todo o procedimento do Iclone para o Unreal, mas aparece uma mensagem que eu preciso atualizar os códigos.
Não sei se o problema é esse, mas quando ativo o livelink, o pesonagem fica todo deformado no Unreal. Quando desativo o live link no Iclone ele volta ao normal. Resumindo, não...More
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Submitted by Josuca

0

Votes
Closed
Hi there,
i've a problem when I go live from MVN with suite and Manus prime, do you have any suggestions?
All the body and hands are fine , there is a problem with a finger, the thumb finger, look like is in reverse mode....More
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Submitted by paolo.aralla

0

Votes
Closed
Character transferred with LiveLink plugins for UE4_25 has no associated material. After shading, the character is black. See attachments....More
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  •  623
Submitted by psnehota