1. An avatar is imported into iClone (in my tests, I first used 'Heidi' G6). 2. A path is created by going 'Create' > 'Create Path' and clicking several points along the floor plane. 3. The avatar is then selected (highlighted), and the 'Right Click' avatar > 'Move' > 'Walk Forward'....More
After about 60 frames all my screens go black then recover, however the iclone camera windows whether a camera or preview have whited out . the animation time line continues to run. this happens regardless of the display mode (PBR or Traditonal ). the program responds to all commands afterward...More
This is basically just a note to say that I think that the tooltips and other in-editor bits on iClone 7 could be more clear about what is happening and why with the sending of avatars to 3DXchange. Basically it doesn't send over any animations, and that was very much unexpected for me; I...More
Since iClone 7, frequently, it is impossible to add a keyframe at a position, it is added on the previous position. For example, in the attached file, the clip starts at 4700, but it is impossible to add a frame at position 4737. It is placed at 4736. However, by moving the clip to position...More
Animating rigged props is a hassle in most of the cases. A simple bend requires dozens of bone tweaking for a smooth animation. So I propose to have a spline control of the rig chain, where transforming a single control point would bend entire IK chain in the respective direction. Spline should...More
For some strange reason, when I install the plugin for 4.24 everything works as intended except when I close my project. After it is completely closed I get the crash report window. Everything works fine while in editor, just seems to bring this up each time I close the project. I have a licensed...More
Happens every time when using IBL visible as the 'Sky'. Position of IBL image in Indigo Renderer plugin does not match what was exported from iClone 7. THANKS!!!!!!!!!!...More
Hello, it is not possible to package a game including the live link plugin in Unreal Engine 4. Just try to package any project and it won't work. The Problem is, that you include "UnrealEd" as an dependcy and this can not be be build in a Game Module. So somewhere must be a dependency from...More