To replicate: start a new scene with a character in, shadowcatcher works normally. Then CONTENT > SCENE > ATMOSPHERE > 1.HDRI > double-click any item and the shadowcatcher stops working....More
iClone 7.3 --- I have a specific project that will consistently CRASH if I attempt to do an Iray Preview. It will also crash if I attempt to do a Save MI Scene action. The file can be accessed from my Box.com account. > Filename: Moonshine - 5 - DRIVE-IN Only - Failed.iProject...More
iClone Render (Image Sequence) would skip iterations while rendering dark scenes under certain camera angles. To reproduce, download a sample project: https://www.dropbox.com/s/q32gl2au1k4fkjt/iClone_Renderer_Skip_Samples.iProject?dl=0 and follow steps in the video, where you may clearly...More
The Merge Clips function still doesn't seem to be working properly. When two clips are merged, there is a jump/glitch in the animation where the transition region of the second clip began. Please see the following video example: https://youtu.be/laoedRjdriQ Notice that, before the clips are...More
In iClone 7 we have an extra digit for the transform (X, Y, and Z) values. This is great, but I don't think the extra digit is used optimally. 0.001 cm is very small indeed and I think a resolution of 0.01 cm (1/10 of a millimeter) would be sufficient. On the other end of the scale we currently...More
Please make an easy/quick way to pivot(rotate) the camera without changing the transform values. There are any number of "work-arounds" for doing this but they either 1) have bugs in them or 2) are very tedious and negatively interrupt the workflow. Currently, when the Orbit tool is selected...More
since 9.1 any time an item is added or updated to a custom library inside the program, two icons are created one is a link to the item itself, the other is a link to a shortcut. this happens both in Iclone and CC. however if a custom item is exported into a custom library via Xchange this...More
This character was appearing fine ever since I customized it up until the latest update, when the mesh faces became a mess. When I first made it, I did reassign entire mesh to Body material so that I can control it's appearance better (it is supposed to be a ghost). As I said it was appearing...More