577 issues found

8

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Active
It would be great to get a full VR video style render by having 360 output stereoscopic option....More
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Submitted by GSSEV3D

8

Votes
Active
We have physics in the UI and the physics toolbox.
Both are OK, but we sure could use some improvements in the physics toolbox.
Afterall, it was released 5 + years ago....More
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  •  1404
Submitted by rampart

7

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Active
This is really bad to find out that I've been working so hard to build my cartoon only to be dismayed my the lack of integrations you have available. This hurts so bad to find out that the programs you use can't be used on Mac OS systems. How is it that you can download Cartoon Animator 4 on...More

7

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Here's the thing that keeps me from adopting iClone as my go-to application for animation. You can't RIG. You can do some minor rigging tasks if you use the physics toolbox and you can rig clothing in CC3, but if you're wanting to rig for animation, you're out of luck. You basically have this...More
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Submitted by will2power71

7

Votes
Active
Can we please have the HumanIK Control system visible and selectable in the viewport? It's very tedious to keep switching back and forth from the puppet controller to the translate/rotate gizmos. HumanIK is already implemented, so there's no reason not to have the option to have the animation...More
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Submitted by will2power71

6

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Active
Hi!
Add the ability save (and optional bake) custom expression in the Face key editor. See workflow below.
1. Use all the Face key editor features to create a unique "Face Expression"....More
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  •  801
Submitted by anders_187857

6

Votes
Active
Hi.
Just as iClone 6 FUNDAMENTALS TRAINING VIDEOS link: https://www.reallusion.com/iclone/fundamentals-training-video/default.html
I would love to have the same for iClone7....More
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  •  806
Submitted by AlbinosGambit

6

Votes
Active
When working with Mocap data, or a big amount of animation data in general, it can be difficult to see the problem areas when playing at max speed.
It would be great having a button similar to 3ds Max with speed options, instead of having to change the timeline....More
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  •  1289
Submitted by Attensi AS

6

Votes
Active
Reallusion software is about realism, and arguably the biggest aspect of human realism that we look for in renders is breathing. In order to be 'life-like', and not static or robotic, things like subtle movements and blinking are great, but the thing that would really seal the deal is breathing...More
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  •  1159
Submitted by Apollonius

6

Votes
Active
There needs to be a way to lock the body parts selected for masking so the user can browse through all the motions and preview without constantly having to re-mask every time....More
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  •  1052
Submitted by tbseo
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