37 issues found

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Perhaps a simple checkbox in the material area "Enable Looping" would assign the textures to a different timeline system whereby each texture slot can have its own adjustable timing.. Once looping has been enabled and the character or object exported as FBX/Obj /Unity/UDK the texture channels...More

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I made some shoes (short boots) using the correct technique, on a neutral base, in Blender, Zbrush and Substance Painter. The boots work perfectly in iClone and CC3.
When I export my character to Unreal Engine (using the correct plugins), the surface of the boots are all messed up. I am guessing...More
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Submitted by JoeGideon

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I spend most of my time working in virtual production environments, and the unique VFX tools that only Houdini Indie offers to its users are an integral part of my 3D content workflow.
So if you think that there is a way that Reallusion's impressive array of tools can be used in conjunction...More

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Below is a repost from "kungphu" it was never responded to by Reallusion. I would like to know the fix to this situation for a recent project.
Unreal Livelink Animation Sync
I've tried this with various frame rates for unreal Project (i.e 30fps or 60fpd) and also viewed my own transfer frame...More
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Submitted by Aysterix

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I can't seem to get past the "Transfer Files" step with the iClone 7.9 version. The file in question is nothing special, just a CC3+ character. After hitting the transfer button the normal command line window does its thing, then after about a minuet or so the screen locks up, I get the win10...More
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Submitted by 7imprice

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Not Reproducible
Im facing this issue when I started transfer file to the unreal engine through iclone...More
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Submitted by saravanamuthusha

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Hi,
i have some objs with materials already setup in an Unreal folder. However, if i dump a iclone FBX (props with animation) in the same folder, it will mess up the other objs' materials. The issue is with the autosetup. The problem will not occur when i disable the plugin....More
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Submitted by Procrastinator

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the animation data of animated accessory didnt transfer to unreal engine
the accessory remains static...More
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Submitted by ahingel

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Not Reproducible
[https://www.youtube.com/watch?v=wiZLGbh15Ns&feature=emb_title (Please refer to my video where I show what I'm talking about)] When I click to link my character in iClone 7 they get rotated onto their back and I'm not too sure how to fix this on the unreal side. In iClone I can rotate on the...More
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Submitted by justin.fernandez29

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The character transfers but the animation of the non character from iclone doesnt get transfered
and i get those errors
do i do something wrong?...More
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Submitted by ahingel
12 3 4