225 issues found

0

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I just got an $8k animation suit (Perception Neuron Studio.) I can’t get decent animation with my CC3 skeleton. Everything looks very professional on other softwares and skeletons like UE4, Maya, etc.
My CC3 character in iClone 7 have thumb issues being offset and noodley. And the character...More
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Submitted by new-own

1

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Active
Dear support team ...
it would be great if add Physics Transfer feature to the Live Link to transfer physics attributes of hair and cloth to UE against of using Auto Setup ...
its better to us cuz we can compiling the live link to newer versions of UE due to the having full source code :...More
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Submitted by davood.kharmanzar

10

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Active
would be amazing if you could also support .glb format on iclone
its very convenient exporting it that way from blender cause it also keeps the bones and shape keys animation...More
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Submitted by ahingel

1

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Active
cannot install any of my products on windows 11 pc the hub keeps crashing please send links to my products or fix...More
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Submitted by penkaufer

3

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Active
Hello reallusion, as iclone 8 will be rolling out very soon... Please, do not forget about iclone character body physics and also clothing, hair physics as well.
Those iclone and former CC character body looks too stiff when doing animation.
This is the sample I got from one channel showcasing...More
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Submitted by yayettah

0

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I have all of the export licenses for hair builder, beard and brows and hair patch. But when I hit the transfer button to move it to UE4 it gives me the FBX warning to purchase the license. How do I get iClone to recognize my Smart Hair?...More
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Submitted by 7imprice

0

Votes
Not Reproducible
after importing simulation clothe from Clo 3d, it works fine but crash when i want to save my file.
and impossible to upload zip file here to send you original file....More
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Submitted by virginiemarin

0

Votes
Assigned
I work on Windows10.
My iClone version is 7.93.5904.1;
Motion Live v1.1;...More
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Submitted by Shuai

0

Votes
Closed
This file was provided by Xsens and contains hand tracking data from their Manus gloves:
https://drive.google.com/file/d/1-C_RtIBlEpUendpwykM4C6pCLMgE324p/view?usp=sharing
Load it in 3DXchange as a non-standard character, I mapped with this profile:...More
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Submitted by OB1Flow

0

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AO, Metal, Roughness, Displacement etc are using RGB when instead they should be using Grayscale mode.
The material slots designated for non color maps could be made to auto convert to grayscale to reduce file size, vram and performance overall. This would include making sure the physics textures...More
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