would be amazing if you could also support .glb format on iclone its very convenient exporting it that way from blender cause it also keeps the bones and shape keys animation...More
Hello reallusion, as iclone 8 will be rolling out very soon... Please, do not forget about iclone character body physics and also clothing, hair physics as well. Those iclone and former CC character body looks too stiff when doing animation. This is the sample I got from one channel showcasing...More
I have all of the export licenses for hair builder, beard and brows and hair patch. But when I hit the transfer button to move it to UE4 it gives me the FBX warning to purchase the license. How do I get iClone to recognize my Smart Hair?...More
after importing simulation clothe from Clo 3d, it works fine but crash when i want to save my file. and impossible to upload zip file here to send you original file....More
This file was provided by Xsens and contains hand tracking data from their Manus gloves: https://drive.google.com/file/d/1-C_RtIBlEpUendpwykM4C6pCLMgE324p/view?usp=sharing Load it in 3DXchange as a non-standard character, I mapped with this profile:...More
AO, Metal, Roughness, Displacement etc are using RGB when instead they should be using Grayscale mode. The material slots designated for non color maps could be made to auto convert to grayscale to reduce file size, vram and performance overall. This would include making sure the physics textures...More
I spend most of my time working in virtual production environments, and the unique VFX tools that only Houdini Indie offers to its users are an integral part of my 3D content workflow. So if you think that there is a way that Reallusion's impressive array of tools can be used in conjunction...More
When exporting FBX ( to any toolset), any character (even just a base avatar), with a hair asset that has a physics weight map fails. If I delete the weight map then FBX export is successful. I have found the same failure occurs in CC3....More