I have IClone7 with 3Dxchange pipeline version! When I try to use the Morph creator feature In iclone the script runs , loads, completes but no window pops up to interact with. I have done a fresh install of both softwares still no morph creator! I’m not that advanced with this program...More
BUG: When I apply a gesture to one hand only, it causes all animation from the other hand to be deleted and restored to default, causing a need to re-animate the other hand to the previous position, which is difficult sometimes, because the other hand is often a custom position, not another...More
If I click on Edit Motion Layer for an character with spring effects I get the message "This object contains spring effects. You can disable the spring effects by adding an OFF key in the spring track before using the Edit Motion Layer tool". This happens even if the sprig effects are turned...More
The steps outlined here under 'Multiple Actors Controlling Multiple Characters with Multiple iPhones': https://manual.reallusion.com/Motion_LIVE_Plugin/ENU/Content/iClone_7/Pro_7.0/29_Plug_in/Motion_Live/Multi_Gears_Controlling_Multi_Characters_iPhoneX.htm Does not work. To replicate this...More
My issue is this, since the release of 7.41 iClone 7 drags when you play an animation regardless of how big or small the animation. Currently I have a character static in a pose but wind is applied to the scene. In that scene I have a building from one of the kits, some barrels and some...More
Problem: iClone 7 makes editing visemes needlessly difficult to edit and causes the user to make errors. There is a misleading cue in iC7, when a viseme is selected you make a logical assumption that clicking on a viseme on the lips editor will cause the highlighted viseme to change but it...More
In the Iclone timeline, selecting any track in the 'Project' group causes the 'Object Related Track' button to turn off. As a result I keep needing to click on the 'Object Related Track' button whenever I (for example) adjust the camera switcher track, and then need to reselect whatever object...More
Pose editor does not show all the bones within the model. Toe gap is an example of a morph where we could not see the bones shift. When making a new morph with any bone-shifting morphs, it cannot be used within the morph animator. Here is a list of other morphs that do not work with the morph...More
Instead, the key is written to the next frame on the left. Depending on which bones are getting transformed, the outcome is unpredictable. Slippery feet, jerky motions.. etc. There is nothing helps to fix the faulty frame, except to move the entire clip by a few frames to the left or right...More