261 issues found

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Step to reproduce issus
1.open any project with cc3 base and send the file via unreal live link 1.2.
2. play xsens mocap data and send to iclone 7....More
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Submitted by 9duar

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Would be great if we can create/apply a fresnel material on a mesh.
It works similar as a toon shader....More
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Submitted by ahingel

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When I moved my custom content (specifically iAvatars) from the custom pack to a pack I made called Characters the files got mislabeled. It appears as though the files got named the wrong names but the data did not get overwritten.
This happened when I selected multiple Avatars from the custom...More
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Submitted by ckalan1

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The character transfers but the animation of the non character from iclone doesnt get transfered
and i get those errors
do i do something wrong?...More
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Submitted by ahingel

4

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I have used recently released IClone 7.9, that's really nice, but needs improvements in rendering. Currently the only drawback being faced of using IClone is of its low quality rendering, for which we have to use Unreal Engine which has countless problems. I have a request that if you don't...More
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Submitted by jamalpsychologist

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This applies to all Reallusion products
Extremely useful features for developers have been removed and likely others so I'm requesting a solution that limits Reallusion support to experimental features so they don't need to worry about needing to provide support the features. Here are a couple...More

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Out of memory. Can not read.
I try rendering with Iray. In the middle of the render it gives me this.
It also some times gives me that error while animating. The File is...More
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Submitted by Mike Giggs

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471 / 5.000
Übersetzungsergebnisse
Hi! In my project, the positions of objects are repeatedly changed arbitrarily. This is especially true when editing Path. The Path Merge from function also does not work correctly and does not allow the object to be moved to be moved to the end. It's extremely...More
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Submitted by hubaumstark_270175

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we need a plug-in or a morph to create and design hair , not to use (blender , . . . . ets)
and a terrain maker looks like (un4 terrain ) more realism ....More
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Submitted by WOUNDER

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While working with character animation, applying, blending and saving clips, it is frequently necessary to tweak various Motion Settings.
Please move them to the timeline toolbar. There is plenty of space to the right from Current Frame number....More
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Submitted by 4u2ges