I have reported this as a bug but it was closed without recognizing it as a serious problem. this needs some serious attention Requests /Fix: 1. Disconnect the hips movement / rotation / tilting against the feet when foot / ground control is activated and using the gizmo (z) to drag the...More
It would be helpful for many to attend a series of workshops with a live instructor. I know that the user base is large and scattered around the world, but for some, "live" certified instructor led workshops/classes are a much better learning solution than youTube and/or webinars! Just a...More
Hi, Newbie here. I am trying to create a conference scene and have a voiceover of a lot of people talking and a calm background music, but because i have used the default imotions to animate alot of the dummy characters in the scene they are all talking. How do i get the imotion for talking...More
If the Roadmap for 2020 is not ready yet there could be something be added like - building subscene ( like in aftereffects the compositions ) to make interactive scene possible and - the ability to import and use SVG/ and animated GIF including to drive them ( start/stop/repeat)...More
Run iClone. Press Ctrl+7, Ctrl+F11. The Windows system menu is on the screen (Clipboard01.jpg). The video player in full screen mode overrides the Windows system menu (Clipboard02.jpg)....More
Please consider adding texture slot channel for dedicated SSS to material options for all possible scene elements in iClone / CC. Allow option for controlling light responsiveness for texture activation as 1 default will not work in all lighting scenarios, especially since iClone can use billboards...More
Hey RL since the last Update the UI set-reset every Time we start the program new or after a crash :-( this is very annoying. Please see the pictures....More
could we please have an auto breathe motion option for avatars (just like autoblink) added to iClone. Something as simple as a breathing motion can really go a long way in assisting to bring the avatar alive thanks...More
It is very disappointing that with digital shaders texture you went back to the way texture was linked in iCone 6. Most of the files there in "Digital_Human_Shader_Resource\CC3" folder are not optimized at all and as is, cannot be embedded since it would result in overgrown project size and...More