Would be amazing if there was a bridge from iClone to Zbrush too (not just CC3) That way we can create and import any prop faster into iClone. Would be great also if the layers on Zbrush(morphs) transfers to iClone too...More
The bone edit mode, within the edit motion layer tool, no longer works when I select the bones from the viewport since the update. I was able to do so in iClone7.7 with no issues. The FK mode works fine, but the IK mode does not. It makes selecting and editing the extended bones easier....More
Dear Development and Marketing Team, Could you please make iClone a more professional and competitive tool. Almost all tools that are free like unity,unreal and blender far exceed the capabilities of it. Meaning the unity built in animation tools can do the same and far more than iClone and...More
We really need this rather than having to do more work to make props blue or green and have to key them out https://www.youtube.com/watch?v=6vaUXdZzy0c Daz already has this going for themselves! My aim is to Render/export characters with background alpha and custom matte shadows for Davinci...More
CC3 has merge UV option but this would be extremely useful to provide this for props and characters within iClone. I'd like to either merge props and bake out a new shared UV/materials or just attach and merge UVs. The InstaLOD function could be very useful in iClone....More
In iClone7.91 it’s possible to use “Reduce Lip Keys” feature. This is a great feature which helps to improve the lip sync. It would be really great help, if you export just Visemes from iClone 7 in whatever form so it could be imported to the CA4. In CA4 are sometime too many Visemes. By loading...More
Doing some animations in iClone 7 designing characters in CC3 v3.44 and then, sending them to iClone v7.93 (pipeline). My project includes three characters, two of my own design and an actor core, all of them human. My human characters use the headshot plugin and Hair Builder and Professional...More
This may actually be a Live Link issue. When I load in my character into UE4 with Live Link, with hair physics active, the hair falls from the head (its fall is physically accurate, which is nice) and hovers around the character's knees. I understand this is a new bug that arrived with 7.81...More