149 issues found

0

Votes
Active
I have models that have been painted with Substance painter. I use 3d exchange to load model without textures; then press PBR material. As I am dragging the correct item into the different items that make up PBR it pushes a roughness or any one of the collection into other boxes. this is annoying...More
  •  2
  •  808
Submitted by dixonjr

0

Votes
Released
Right now resulting DOF in a rendered image is affected by the size of the viewport in the workspace of the application...
Can we make it that the Depth of Field blur is applied to the actual resolution of the full rendered image, and not just carried over from the blurred areas of the Viewport...More
  •  3
  •  921
Submitted by TonyDPrime

0

Votes
Not Reproducible
https://www.youtube.com/watch?v=xrvRPRr_g_8&feature=youtu.be...More
  •  1
  •  892
Submitted by Cricky

0

Votes
Not Reproducible
Setting Textures at highest resolution in Character Creator 2.0 but when character comes into iclone7, detail is lost. Using PBR (not traditional) and 2048...old lady in cc2.0 looks like a young lady when she comes into iclone 7..skin details are lost...More
  •  1
  •  762
Submitted by charlenemedwards

0

Votes
Released
When using AO the effect causes jaggy artifacts around the edges of objects in the scene, I've attached an image, it's just a simple arc shape lit with directional lights, I've maxed out all AO settings to make the issue as visible as possible. The image was rendered at 1080x1920, using 3x3...More
  •  0
  •  851
Submitted by Jenova

4

Votes
Active
This is a request for a new feature.
As of now, cameras only "auto leveled" by Z axis. Please make an option to select X or Y in addition....More
  •  1
  •  1098
Submitted by 4u2ges

0

Votes
Released
I'm using Jade in a scene. She has elaborate hair with a Mohawk, which becomes partially transparent when there are smoke or fog particles in the background.
The image hair_and_smoke.jpg shows what happens.
The image hair_normal.jpg shows what the hair should look like....More
  •  8
  •  1707
Submitted by animagic

47

Votes
Assigned
This is a refresher of the request for iClone 6, which has already 56 votes as I write this!
With all the great improvements in iClone 7, one feature is still glaringly missing: a working mirror surface. This is probably one of the oldest requests and dates back from iClone 5, which had an...More
  •  8
  •  2324
Submitted by animagic

15

Votes
Active
I think mapping a camera view to a material could solve any reflection needs (with no artifacts) as well as be used for things like camera viewfinders....More
  •  1
  •  1031
Submitted by Rampa