1663 issues found

0

Votes
Active
Can create big changes for example:
*boat foam -water plane channel could be assigned a decal which could follow the boat.
*beach wetness - influence the roughness map animation to fade in and out automatically. For example when a wave approaches (dummy quad mesh follows the UV speed) wetness...More
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Submitted by Ascensi

0

Votes
Assigned
When you attach a Camera to *something* (prop or an avatar) and then decide to delete that *something*,
the camera would be deleted as well, but the camera phantom would remain in the scene.
In addition, in 10-15 seconds iClone would crash....More
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  •  1373
Bug
Submitted by 4u2ges

0

Votes
Active
A simple addition to the right click menu in the Timeline.
Select a keyframe or more of either the hands feet or torso in the motion track and Ctrl+C then move to the desired timeline location and right click to "Paste to world location"
You want to keep a foot at the same location between...More
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  •  1150
Submitted by Dragonskunk

0

Votes
Not a Bug
After creating a 360 video in iClone for use as a IBL source, iClone says "Usage of video footage for IBL can cause loss of reflection details in PBR projects with highly reflective metallic surfaces."
Then iClone erases all IBL reflections from the scene....More
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  •  1074
Submitted by JasonJ68

1

Votes
Active
Reach Target would be great if you could "fade" into the animation it's added upon when removed, instead of just snapping. Being able to blend weight between the reach target and the underlying clip would be a great method to have some more control over the rig....More
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Submitted by Attensi AS

1

Votes
Active
Hey Icloners
as we cruised the internet we found this impressive and promising NEW piece of software.
More Information please find under both Links. It is really amazing....More
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Submitted by 2IDs media:design

2

Votes
Active
iClone 7 is a great tool for animation, but something important is missing : The ability to change the scale of a character in the timeline!
Actually, we can change the size of a character, but it's not possible to do it while an animation.
It's something important for many reasons! Recently...More
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Submitted by Leowald

1

Votes
Active
Hallo zusammen,
ich wünsche mir im CurveEditor auch Positionsdaten bearbeiten zu können.
Erklärung (below also in English)...More
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Submitted by s.app

0

Votes
Active
It seems to work correctly in the Material preview, but the blend is not applied in viewport.
TO REPRODUCE:
1) Add a base Box (BOX_001)...More
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  •  1307
Bug
Submitted by Matt GH

0

Votes
Assigned
When i put on all the reach effectors on genesis 8
the neck effector dont seems to work when i
save it in clip collector. try to save in motion...More
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  •  1399
Submitted by j.n1