1657 issues found

0

Votes
Released
Occurrence: All files.
Procedure to reproduce bug:
Uncheck Transform Gizmo in preferences or Ctrl+Q....More
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Bug
Submitted by Dragonskunk

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Votes
Active
Having this tool stackable would be conceptually the same as photoshop editing with layers..
HD details levels can be produced, macro and micro layers etc -everything from moss to water with all its complexities....More
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Submitted by Ascensi

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Votes
Active
To reproduce:
* Open "Displacement Comparison" iClone 6 demo project (you may open any other project with props featuring displacement maps)
* Do the Iray render preview (note Light hierarchy initialization is at 0.00 seconds - screenshot 1 )...More
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Submitted by 4u2ges

0

Votes
Assigned
I have a custom character that I rigged in Blender then setup in 3DXchange. The character animates just fine in iClone, but when transferred to UE4 using LiveLink only the face animates and the body does not.
I have gone through this extensively with support in ticket # 166130...More
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Submitted by ashleigh_222066

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Votes
Active
Can create big changes for example:
*boat foam -water plane channel could be assigned a decal which could follow the boat.
*beach wetness - influence the roughness map animation to fade in and out automatically. For example when a wave approaches (dummy quad mesh follows the UV speed) wetness...More
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Submitted by Ascensi

0

Votes
Assigned
When you attach a Camera to *something* (prop or an avatar) and then decide to delete that *something*,
the camera would be deleted as well, but the camera phantom would remain in the scene.
In addition, in 10-15 seconds iClone would crash....More
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  •  933
Bug
Submitted by 4u2ges

0

Votes
Active
A simple addition to the right click menu in the Timeline.
Select a keyframe or more of either the hands feet or torso in the motion track and Ctrl+C then move to the desired timeline location and right click to "Paste to world location"
You want to keep a foot at the same location between...More
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Submitted by Dragonskunk

0

Votes
Not a Bug
After creating a 360 video in iClone for use as a IBL source, iClone says "Usage of video footage for IBL can cause loss of reflection details in PBR projects with highly reflective metallic surfaces."
Then iClone erases all IBL reflections from the scene....More
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Submitted by jasonjbrown

1

Votes
Active
Reach Target would be great if you could "fade" into the animation it's added upon when removed, instead of just snapping. Being able to blend weight between the reach target and the underlying clip would be a great method to have some more control over the rig....More
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Submitted by Attensi AS

1

Votes
Active
Hey Icloners
as we cruised the internet we found this impressive and promising NEW piece of software.
More Information please find under both Links. It is really amazing....More
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Submitted by 2IDs media:design