1657 issues found

4

Votes
Active
Users are frequently asking questions about limiting props/sub-props movements/rotations.
Currently in iClone it is virtually impossible to do.
We have perform actions (which do not work right anyway) and morphs....More
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Submitted by 4u2ges

0

Votes
Not a Bug
I & others spend so much time writing feedback about bugs ways to increase productivity etc I really wish DA points are automatically given to those that are confirmed issues/assigned -until resolved.
I often wait and wait for months not being able to upload new products or create videos/scenes...More

0

Votes
Active
Hi Devs, just giving feedback on the Smart Gallery content uploader which brought a lot of confusion and stress about how I could use it in the future for my uploads, I was feeling reluctant to use it thinking I would make a mistake or where do things go etc why? because of redundant labels...More
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  •  591
Submitted by Ascensi

0

Votes
Active
highly desirable to have this function. please add it....More
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  •  536
Submitted by browne.dave2

2

Votes
Active
Some small tools for working with "loopable" animations for games etc...
1. Temporary walk in place option, where you also can control specific axis to disable on root when working with walk, run loops etc.
2. Feature that in real-time replicate start and end keys to ensure "100% loopability...More
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  •  650
Submitted by anders_187857

0

Votes
Released
I have tried after some time my Python Script „Waves“ again.
I can load it and all dos work.
But when I try to close the program, I get a crash. Sometimes the program is to close after clicking on the message box picture Crash2020_3, sometimes not....More
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  •  744
Submitted by Tesira

1

Votes
Active
I would like to suggest an export feature that would allow for ARKIT blendshape export to use in Unreal Engine. Currently right now only the body morphs work. But the facial blendshapes do not. A conversion setup would be great to allow for use with the ARKIT in unreal....More
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  •  940
Submitted by gamerfuzion

0

Votes
Active
Please, implement function and shortcut for setting time line Playback Start/End to the selected motion clip.
Add this as a setting/animation option -> Adjust Playback Start/End automatic when assigning new motion clip.
As you do not have any preview when browsing in the motion library for...More
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  •  589
Submitted by anders_187857

0

Votes
Assigned
Hi,
i have some objs with materials already setup in an Unreal folder. However, if i dump a iclone FBX (props with animation) in the same folder, it will mess up the other objs' materials. The issue is with the autosetup. The problem will not occur when i disable the plugin....More
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  •  603
Submitted by Procrastinator

0

Votes
Active
Animation preview on selected character in scene when hovering animations in library, that would be really nice!...More
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  •  590
Submitted by anders_187857