1657 issues found

0

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Dear sir/madam. I exported the low- poly character from the export setting (InstaLOD Remesher) to iClone 7. I clicked a low-poly character to the preview Window of iClone 7....suddenly iClone 7 was disappeared! I tried to do them again and again but no succes...More
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Bug
Submitted by faulk600_20130518110223388

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using the modify panel way loads crazytalk that needs conversion to be returned back via cc2 then cc3 then cc3+
a lot of steps headshot will do away with using current panel change.crazytalk seems more cartoon animator than iclone with advent of head shot and cc3+ workspace...More
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Submitted by Bellaire-Bob

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Votes
Released
Step to reproduce issue:
1. Start up iClone 7.81
2. Load an 'Avatar' (custom or default template, anything would work)...More
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Submitted by hm7063

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I use iClone7.81 for animation works and use those FBX files in Unreal. And I sometimes need the character's root node to be fixed at the origin.
According to the manual, I understand the "Reset Motion Root" enables the root node to follow the hip motion.
https://manual.reallusion.com/iClone...More
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Submitted by hm7063

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Please we need the option to choose where we can apply the outlines
Please this is so important ❤
If there is a hack or some settings that we can remove the outlines from a material please tell me...More
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Submitted by ahingel

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Is there anyway possible to introduce a bone scaling procedure in Iclone for animating characters changing size as well as morphing? an example would be Dr. Banner changing into the hulk. In character creator we can morph our characters into all different sizes and shapes, Is it possible to...More
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Submitted by TBone50

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Copying a keyframe in a track that's been sped up (resized with the 'speed' tool) then pasting, drops the pasted key in the wrong place.
See (unlisted) video: https://youtu.be/qep6npUW-ok...More
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Bug
Submitted by jerome.dipietro

0

Votes
Assigned
Hi, i am trying to follow the instructions on the link but unable to get it to work.
https://manual.reallusion.com/3DXchange_7/ENU/Default.htm#3DXchange_7/Pipeline_7.0/03_Pipelines/Baking_Transform_Animations_in_Props_with_iClone.htm%3FTocPath%3DPipelines%2520-%2520Assets%2520from%2520iClone...More
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Bug
Submitted by Procrastinator

1

Votes
Active
I'm used to animating characters with a control rig (in Maya). To me it's much more efficient than using the Edit Motion Layer. Can we get a Control Rig to be used by CC3 and imported Daz Characters??...More
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Submitted by dh93

0

Votes
Released
Hi, setting visibility to invisible for the cc3+ character failed to do so for rest of eye parts.
Eye parts namely
- CC_base_eyeOcclusion...More
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  •  768
Bug
Submitted by Procrastinator