To replicate: start a new scene with a character in, shadowcatcher works normally. Then CONTENT > SCENE > ATMOSPHERE > 1.HDRI > double-click any item and the shadowcatcher stops working....More
Hi, in 7.3 I'm no longer able to export an image with a transparent background, there's always some semi-transparent background colour visible. To recreate, simply open iClone and render an image. As you can see in the attached image the background is not fully transparent, instead there is...More
Since the upgrade to Iclone version 7.3 I have tried various ways to create a Slider using Morph Creator. Blender is the Program I use and I either get a message "failed to import due to incompatable meshes.." or I get a rather crazy deformed character when I use the slider. The only success...More
An object which consists of multiple materials might get wrong shaders assigned to specific faces while frame is rendered with Iray Background or Exported. Same frame has no visible shader errors while rendered with preview. See the attached image. Project in question is available upon request...More
"Image Layer" objects in iClone do not appear in the Iray render. I did not see this listed as an unsupported item, so I am reporting it as a bug. See picture......More
Based on my observations, there appears to be a LOT OF UPDATING in the IRay Resource folder (in the Temp directory) occurring. I assume that has a negative impact on performance, especially on larger projects. STEPS AND OBERVATIONS: 1) Launch iClone - The IRayResource folder already appears...More
1. We need more control over resetting Iray materials. Currently there is only one button, which resets ALL materials for the object without confirmation (slide 1). The "Auto" in MDL popup can do the job for individual materials as well, but require a few extra clicks. Please add another...More
I have attached a project file with just the PopcornFX Blast effect and with camera switching enabled. This is a stripped-down version of a project I'm working on. The first camera (Camera(0)) shows the Blast effect. The second camera (Camera(1)) looks in a direction away from the effect,...More