When you want the local (or world) rotation of a bone from an Avatar. You mostly want it without the rig init rotation. Ex: if you go to the edit motion layer > FK you see that the rotation for a certain bone is zeroed out. So if you get a qauternion rotation you should get [0,0,0,1]. But currently...More
When you get a RTransform object and get the x,y,z and w from it. The call alters the source values. So when you call model.LocalTransform().R().X() the first time you get a certain value. When you call it again in the next row (in the same tick) you get another value. Tested via visual studio...More
Its somthing problem with the triangels and quads when i export from morph creator to zbrush and back. some content from daz3d looks like a mass! this started with Iclone and 3dxchange 7.41...More
I tried to remove the translation of a camera. I right clicked on the 3D view for the menu to appear then selected Remove Object Animation Pressed play the camera is still moving translation didn't change....More
I was told rendering while in full screen would solve the problem. I was told to uncheck Smooth Color Banding would solve the problem. I was told to uncheck Super Sampling would solve the problem....More
This issue is similar to FT #5613 (https://www.reallusion.com/FeedBackTracker/Issue/Scene-with-SpeedTree-causes-Iray-render-export-to-fail-at-camera-switch ), but in this case the camera moves rather than switches. The scene has a moving camera (attached to a walking person) and a SpeedTree...More
I would suggest you make a flexible framerate in MP4 rendering, for all the users in PAL country's the MP4 is useless, with Iclone 5 we still could change the framerate in MP4 please return this possebilety...More
Ok, so I have carried out some further experimentation since my original Post and found that the issues I was facing with Iray wasn't a result of the IBL Lighting being applied, rather there appears to be a Bug with using the "De-noise" function that destroys the quality of an Image with "Transparent...More