291 issues found

1

Votes
Active
The idea is self explanatory.
https://gizmodo.com/deep-learning-is-making-video-game-characters-move-like-1839470848...More
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Submitted by Sifr

1

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These shaders are greatly needed tool for automation and realism
-Wind mode for tessellated plants, Curtains/cloth, and creature displaced fur. By default the wind shader with 0 wind would apply gravity at full. Wind blowing gentle would have variable hot spots.
-Water mode settings use...More
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Submitted by Ascensi

1

Votes
Active
Reach Target would be great if you could "fade" into the animation it's added upon when removed, instead of just snapping. Being able to blend weight between the reach target and the underlying clip would be a great method to have some more control over the rig....More
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Submitted by Attensi AS

1

Votes
Active
Hey Icloners
as we cruised the internet we found this impressive and promising NEW piece of software.
More Information please find under both Links. It is really amazing....More
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Submitted by 2IDs media:design

1

Votes
Active
When editing animation curves in the Curve Editor plugin, it only shows the time range of the first clip instead of the entire time range of the project despite Time being set to Project Time. Changing this setting to Clip Time and then back to Project Time also does nothing. As a result I...More
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Submitted by DialogueTrainer

1

Votes
Duplicate
I have run into a serious problem with Motion Layer keyframe animation.
While hand animating keyframes on the Motion track using the Edit Motion Layer panel, both FK and IK, when changing the translation or rotation on a control, if a key already exists on that frame instead of overwriting...More
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Submitted by DialogueTrainer

1

Votes
Active
Please add the option to scale the Face Key Modify window so you don't have to scroll back and forth to see all the options for nose and mouth etc. It would be easier if you could see ALL the sliders for a category at once.
It would be better still if you could detach (and reattach) all the...More
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Submitted by DialogueTrainer

1

Votes
Assigned
When you make changes to the curve handles in the Curve Editor and then make any change to the transforms you immediately lose all the changes you made to the curves on that frame because it treats this as a new key and resets every curve handle to the default setting.
This makes it very difficult...More
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Submitted by DialogueTrainer

1

Votes
Active
Whenever you set any Transform key on an object, be it moving, rotating or scaling, it sets a key on ALL transform tracks Translate, Rotate and Scale, as demonstrated in this video:
https://www.youtube.com/watch?v=sKrO9x9JQ7g&feature=youtu.be&t=123
This is *really bad*....More
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Submitted by DialogueTrainer

1

Votes
Assigned
Currently, when Prop Puppet is used to animate a child object, the position and orientation of the parent object seems to be ignored. For example:
1) Create 2 primitives, Parent and Child.
2) Attach Child to Parent....More
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Submitted by Hookflash
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