507 issues found

9

Votes
Active
When positioning objects (props or avatars), often times I need to zoom in to get precise results, but then the Translate/Rotate/Scale gizmo is outside of the viewport.
It would be really nice OPTION to have the GIZMO APPEAR IN THE CENTER OF THE VIEWPORT so I could still use it.
I suggest...More
  •  4
  •  2912
Submitted by justaviking

4

Votes
Active
Could we COMPLETELY customize the UI colours? I sometimes would prefer orange with grey text or even dark colours with white text....More
  •  5
  •  2910
Submitted by jasonjbrown

6

Votes
Active
For an example check out things like Miarmy. 3D particles I believe are coming and it would be really great if we could have a crowd generator for well crowd scenes using a mesh templates from our inventory....More
  •  3
  •  2910
Submitted by urbanlamb

6

Votes
Hold
When having any CC or G5/G6 male character "walk" from one position to the next, the feet slip and slide like the character is on skates. This has been a problem in iClone through several versions but it is particularly noticeable now. Various workarounds were available, supplied by the community...More
  •  2
  •  2893
Bug
Submitted by prairiemain

0

Votes
Closed
Process:
I load a Terrain (High Map or normal Terrain pder Prop which is converted to Terrain) (no matter whether the Terrain of RL or created itself)
- and the terrain is above the grid (terrains that load under the grid are not affected)...More
  •  4
  •  2892
Bug
Submitted by Postfrosch

4

Votes
Active
I find the Persona R-Click/Move command preferable to actually connecting my character to a path for walking along said path. Being able to have the character walk to, and then along the path with the animation speed and translation speed already matched is much easier than the alternative...More
  •  1
  •  2884
Submitted by Rampa

25

Votes
Active
it would be great if iclone be able to export the physics attributes of characters (hair and cloth) as APEX format for using in game engines like as Unreal Engine....More
  •  0
  •  2873
Submitted by davood.kharmanzar

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Navigate to Content Manager > Project > 07 Tool Props, apply Lighting Control/Sky Tool...More
  •  0
  •  2873
Bug
Submitted by Feedback Tracker Admin

0

Votes
Released
It would be great if Iclone could create (or Bake) a medium or low poly version of an existing CC character that would take lip sync and motion animation so that we could create our own background actors and crowd libraries. This would allow us to have more actors in a scene and we would not...More
  •  0
  •  2863
Submitted by pedrosura

0

Votes
Active
I have a character in Iclone 6.51 with an animation that I'm trying to export in 3DXchange. I select my character, click to edit in 3DXchange, so my character appears in 3DXchange, and then I highlight the frames I want to collect from collect clip, and right click and send motionPlus to 3DXchange...More
  •  1
  •  2839
Bug
Submitted by Xeltyr
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