Hi all, I have been raising this in the forum and in cases with RL a couple of times. They asked me now, to open a feedback tracker case. Please kindly support, so they see the urge to get this fixed. Although they promised to do it in the past already. What is the issue : When you export...More
INTRODUCTION: This is relevant when doing multi-frame Indigo exports for animation. It does not impact single-frame exports. I have written about this numerous times in the forum, such as in this thread:...More
Hi, Genitalia is part of the human body. It is not only use for porn/erotic content. But also for educational purpose (yes) and for realistic films....More
POKETHROUGHS happen frequently when fitting, but esp DURING ANIMATION. Typical clothed characters - Non-Standard/ Standard, hide inner mesh or not, will have OVERLAPPED MESH AREA between clothing-skin or clothing-clothing LAYERS....More
Folders containing Video files stored in the iClone "Shared Templates" folder are not showing up in the right side panel of the Media tab in the Content Manager. These folders are only visible when the Navigation Panel is opened, and for those users who do not have this panel visible by default...More
Matchmoving / camera tracking plugin or feature to allow importing (or if user wants, having iClone attempt to solve camera independently from video footage) and then compositing camera movement shots *within* iClone for real time preview (before doing a final composite in the NLE?). This...More
When I am editing a character in Character Creator which I then send to iClone, the currently selected character in iClone is replaced with my Charactor Creator character, which is the expected and desirable behaviour. However, the Constraints (specifically here "Look-at-Camera") are being...More
Hey RL-Team A real missing feature from the beginning of Iclone is the real world measurement. Scale 100 says nothing about the imported props and the size of it. The real units taken from the imported (3d exchamge converted) objects would be VERY VERY useful. For example i create a cube...More