507 issues found

0

Votes
Not Reproducible
Total frames are set at 1800 automatically. When I try to set them higher than 9999 it refuses to enter the number, but will allow an increase using the up arrow or the mouse scroll button. If I enter a number beginning with a 5 or lower, I can enter 5 digit numbers. For example 49999 works...More
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  •  2751
Bug
Submitted by Britlish

0

Votes
Active
Problem: Sometimes with large object or objects off screen, when they are selected the gizmo can be located far away off screen and needs to be hunted down to be found with a different camera than the project.
Solution: With a shortcut key the gizmo can be temporarily placed in the center...More
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  •  2745
Submitted by Dragonskunk

0

Votes
Active
So Lua files (.Lua extension) do not show up in the content manager. I discovered this when I saved a Persona from the right-click menu. This makes using the Personas that are generated from 3DXchange difficult.
The Lua Personas can be imported from the right-click menu, but, as well as not...More
  •  0
  •  2740
Submitted by Rampa

0

Votes
Active
This I have no way of reproducing in any predictable manner, yet.
Attached file has 2 cylinders that have the same translations but one get skewed.
This is the second time this has occurred to me....More
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  •  2734
Submitted by Dragonskunk

1

Votes
Active
Hey RL...
What do you think about an exporter for WebGL / HTML5 ? This would be a Powerfeature that only Iclone has and would boost the possibilities extremly.
AND...... what about INTERACTIVITY perhaps for Gameshows /TV-Shows and Presentations?...More
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  •  2732
Submitted by 2IDs media:design

0

Votes
Duplicate
This has been BEGGED FOR in the user forums for years. It is extremely difficult - nigh impossible - to produce nice smooth, quality animations using the current puppet and keyframe tools.
This is a must-have addition to keep Reallusion competitive.
I'm sure others will add more detailed...More
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  •  2727
Submitted by justaviking

0

Votes
Duplicate
I am testing the "Viewport Resolution" export for DOF.
When I just export the preview, I get what is on my screen (same as second attached image). So, I expected that. When I select "final" output, and enable super sampling and high quality shadows, I get much stronger DOF showing in the scene...More
  •  2
  •  2726
Bug
Submitted by Rampa

0

Votes
Released
I'm pretty new to iClone and created a simple CC character walking along a path w/MixedMoves.
Works good...but, as I want to modify the movements at the end, there is no Motion track in the timeline.
Unfortunately, this worked before....More
  •  2
  •  2724
Bug
Submitted by JmsRyan

1

Votes
Active
I'm hoping in iClone7 to see more collision detection.
To be able to detect bone to bone driven shapes collision.
eg: Keep a tail from going through a leg....More
  •  0
  •  2724
Submitted by Dragonskunk

2

Votes
Active
Good DoF use could add extra depth and dramatic movement to the most mundane story world.
1. Dynamic key-able Auto-focus crosshair
- with falloff control for "Sharp Area"...More
  •  1
  •  2700
Submitted by Bellatrix
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