507 issues found

4

Votes
Active
iClone's lack of Maya navigation in the viewport is painful when you work with other packages as well. Most other 3D programs and game engines have implemented a "Maya mode", where Alt+Left Mouse = Orbit, Alt+Middle Mouse = Pan, Alt+ Right Mouse = Zoom.
iClone has copied most of the Maya navigation...More
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Submitted by perholmes

0

Votes
Active
It sure would be nice if 3DXChange 6 Pipeline was better about fixing FACE NORMALS and UV Maps. I think practically every *.skp I have downloaded through 3DXChange has had problems that are only realized when you press the Indigo button. The attached pictures show what I mean, but are not...More
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  •  3272
Submitted by TucsonDoobie

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Apply G6 Non-Standard Human Character and put it to axis origin...More
  •  0
  •  3271
Bug
Submitted by Feedback Tracker Admin

17

Votes
Active
Frequently, after the tedium of character rigging, export/ import/ retarget in "pipeline pro" 3DXchange, new users are shocked to find out most character's bones are inaccessible within iClone for animation or fine-tuning.
A simple, continuous, relatively easy to implement solution for a fundamental...More
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  •  3268
Submitted by Bellatrix

1

Votes
Active
I'm hoping in iClone7 to see more collision detection.
To be able to detect bone to bone driven shapes collision.
eg: Keep a tail from going through a leg....More
  •  0
  •  3255
Submitted by Dragonskunk

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Apply embed CC character Christian...More
  •  0
  •  3228
Bug
Submitted by Feedback Tracker Admin

1

Votes
Active
How many requests do we have on Feedback tracker for VR?
Lets face it, VR is DOA for iClone and will only result in bloatware, integration bugs + troublesome legacy code down the line when VR fad dies off as it inevitably will.
I would like to request pleace that RL forks iClone into two...More
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Submitted by pmaina

3

Votes
Active
Hi,
I'm trying to do pre-viz in iClone, but I'm really hitting a wall with the inability to do layered animation. The request is for additional motion tracks, or even just a single hard-coded "Upper Body Motion Track", and renaming the existing motion track to "Full Body Motion".
The only...More
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  •  3225
Submitted by perholmes

2

Votes
Active
Hey RL...
What do you think about an exporter for WebGL / HTML5 ? This would be a Powerfeature that only Iclone has and would boost the possibilities extremly.
AND...... what about INTERACTIVITY perhaps for Gameshows /TV-Shows and Presentations?...More
  •  0
  •  3223
Submitted by 2IDs media:design

5

Votes
Active
Hello RL,
height-map terrains are cool but they have a big limitation vs. standard terrains: they cannot be converted into a prop.
This limits the capability to use them to compositing a scene and also limits the number of height-map terrains that cna be used at a time (just one!)....More
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  •  3222
Submitted by RobertoColombo
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