1078 issues found

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Hi!
Random crashes, please implement support for crash dump files and a system to upload dump files so you easy can resolve bugs......More
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Bug
Submitted by anders_187857

1

Votes
Not Reproducible
when I try to load any files within the program it states failed to load file. Then program freezes with error message....More
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Submitted by jackx1325

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The toes appear to scale inconsistency from between the left and right. The issue is very small at first, such that few will ever notice it, but seems to increase exponentially over time. Eventually the problem can be seen in the mesh editor when you try to apply left/right symmetry....More
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Submitted by Mythcons

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Active
When working on assets in CC3 it would be great to be able to update the UV's while working towards the finished product. I had hoped you could use the Zbrush bridge for this but I has no option for for UV update....More

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Hi, I've enjoyed the export pipeline for Unity a lot, but there are a few things that are quite cumbersome still.
For games that want to export clothing variants for their characters, it would be nice to take advantage of the "hide vertices" information that comes with clothing in CC3. This...More
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Submitted by ptrefall

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some body parts like eyebrow and fingernail be separated from body like eyes and mouth to be able to more easy customize character and not being limited to the annoying single color due to then being attached to body and you have to customize the whole body for something so simple...More
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Submitted by Ellessarr

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We are using CC3 for our online virtual world and really loving these avatars! Like our previous product (Red Light Center) we want to be able to mix and match clothing materials and skin* as well as allow some level of in game avatar customization for things like tattoos and makeup for our...More
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Submitted by utherverse

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It would be nice to have a option to not check the delete hidden faces box when using the merge material option.
thank you....More
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Submitted by objectnull

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Active
Nails are not properly converted from CC1 to CC3+ base. They do look terrible.
Technically, it might be correct for the way nails were made in CC1 base, but it is far from CC3 standard.
Moreover, I think during conversion standard CC3 nails should be applied disregarding the initial length...More
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Submitted by 4u2ges

0

Votes
Released
When selecting a vertex in soft selection, the selected vertex has less "weight" than the vertexes sorrounding it....More
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Submitted by Attensi AS