295 issues found

0

Votes
New
When I run headshot 3, the eyes are not even ht. or depth. Just wondering if anyone else is having this issue. It is no big deal to fix but a pain. the iris are of different size and depth as well....More
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Submitted by perrijk

0

Votes
Active
To the Development Team,
I am a professional animator with 10 years of experience, and I would like to clarify a specific feature request regarding stylized character design.
The request is not about creating 2D characters. It is about the ability to use 3D bodies/heads with 2D facial features...More
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Submitted by chaosmenus

1

Votes
Active
Hello,
I would like to suggest adding a female version to the HD Caricature Mixer package.
Currently, the available content seems to focus only on male characters, which limits its usability for projects that require more diverse character creation. A female version would greatly enhance...More
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Submitted by Pierre DMGS

0

Votes
Assigned
Have installed skingen premium as instructed by support but issue still persist.
adjusting skin detail with head material selected adjusts the body. pls fix...More
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Submitted by YetiTech

0

Votes
Active
In Unreal Engine, when the Auto Setup & Live Link plugin is active, the project fails to package and gives an error. After disabling the RLplugin, I can package the game. I am using Unreal Engine 5.7 and Auto Setup version 2.02....More
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Submitted by ozbey

0

Votes
Assigned
Steps to reproduce issue:
- Export a simple base CC5 character to fbx for unity (here, with subD1)
- Import the character using cc/ic unity tools (2.2.6)...More
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Submitted by fthord

0

Votes
Active
The manual page - Fixing Eye Close Flaw for Big-eye Character - says to use 3Dxhange
https://manual.reallusion.com/Character-Creator-5/Content/ENU/5.0/09_Transformer/Fixing_Blinking_Flaw_for_Big_Eye_Character.htm?Highlight=3dxchange
The only way I could find to install 3DX was to install...More
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Submitted by AncientWire

0

Votes
Active
The twist bones you generate when building the UE5 skeleton have a strange inconsistency given how closely the rest of the skeleton matches to native unreal. In the unreal skeleton, there are 2 twist bones for each limb segment (upper arm, lower arm, thigh, calf) but the 2 twist bones are...More
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Submitted by trapp_dev

0

Votes
Not Reproducible
1) When loading existing custom CC characters CC5 spuriously adds a displacement map to the body texture, where there was no map was assigned when I saved the character.
Which causes a visible line to appear at the texture boundries, meaning every existing character loaded, the map has to...More
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  •  154
Submitted by blindman

0

Votes
Released
I found HD Face Control in Plugins and clicked on Open HD Face Control, but no window popped up.
I have already reinstalled the plugin, but the problem persists. I vaguely remember that there was no issue in the previous version...More
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Submitted by Dimmens
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