276 issues found

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I renamed the default head and body materials in version 5.05 to avoid duplicate materials when exporting to Unreal. Later, I updated the program to version 5.07, and now I can’t apply any other materials from the Content Store or edit the skin in any way: the program either crashes or displays...More
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Submitted by wg_licensing

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Hi all,
Trying to get hair to conform using the "Create Hair Brows Beard Lashes" function doesn't work right.
I'd made a hair in Blender, brought it in, and thought everything was fine, until I animated my character and his face went through the hair mesh. I was able to replicate the problem...More
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Bug
Submitted by 3DChick

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### Summary
When using **Modify → Material → Merge Material (UV)** on certain wearable items attached to a CC3+ or CC5 character, the merged clothing becomes deformed. After the merge operation completes, the character is placed into a T-pose, but some clothing items remain in an intermediate...More
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Submitted by JimDHart

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I am trying CC5 in demo mode. Spent hours and hours trying to create a simple character and adjust age, hair, clothing. All on-line instructions are either not adequately detailed or show buttons, etc. that I can't find. Now I find out that the demo version is very limited! Why not disclose...More
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Submitted by jsutyak

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Hey guys,
I am very thankful for your product and happy that such a thing exists.
I do have a request though, the UI size is not helping me at all. I don't wanna change my Windows appearance, just to use the software so can you please suggest what can I do to see the software and its buttons...More
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Submitted by navsingh.dk

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Steps to reproduce issue:
- Export a simple base CC5 character to fbx for unity (here, with subD1)
- Import the character using cc/ic unity tools (2.2.6)...More
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Submitted by fthord

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It's very annoying having a splash screen pop up every time I start Iclone 8 and CC 5. Saying the same thing over and over again when I already have all of the products it is listing. And you can't use the program till you click the X. I cannot find anything to turn it off except hitting the...More
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Submitted by Linehaul64

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Not Reproducible
When transferring a character to UE (5.7) with clothing that has a texture in the OPACITY box (Texture Setting/PBR), the resulting material does not cast a shadow (for at least direct lighting). When using "Hide Mesh" with that clothing, the character's skin is removed during the transfer...More
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Submitted by JimDHart

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Votes
Not Reproducible
1) When loading existing custom CC characters CC5 spuriously adds a displacement map to the body texture, where there was no map was assigned when I saved the character.
Which causes a visible line to appear at the texture boundries, meaning every existing character loaded, the map has to...More
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Submitted by blindman

1

Votes
Active
ummary
CC5 is intermittently baking active morph sliders into the base mesh without user intent or notification. The behavior is inconsistent and appears to be dependent on the character's internal state rather than a specific action.
Expected Behavior...More
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Submitted by beforetheballoon