295 issues found

0

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Adjustable scroll sensitivity in the Content Browser:
The current scroll speed is very low, which results in excessive scrolling.
Improved folder navigation:...More
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Submitted by arctirius

0

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I've spent four days trying to import a character correctly, which isn't possible in Unreal Engine 5.6. The plugin isn't working. Furthermore, converting a rig to Unreal Engine isn't possible. The body is a sponge. I've tried in UE 5.5, 5.5, and 5.6. In other words, I can't get it to work in...More
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Submitted by edvanderpost

0

Votes
Not Reproducible
When transferring a character to UE (5.7) with clothing that has a texture in the OPACITY box (Texture Setting/PBR), the resulting material does not cast a shadow (for at least direct lighting). When using "Hide Mesh" with that clothing, the character's skin is removed during the transfer...More
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Submitted by JimDHart

2

Votes
Active
Character Creator skeletons are missing important built-in bones such as weapon_r and weapon_l. These bones are essential for proper animation, retargeting, IK systems, and weapon handling in Unreal Engine for both first-person and third-person characters. Users should not be forced to rely...More
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Submitted by SSN_7

0

Votes
Active
Hi,
I assumed I was supposed to get 100 free generates. Instead, when I generate, the Headshot 3.0 system deducts both the number of free generates and, at the same time, steals my Reallusion Points without any warning. This is a truly tragic glitch, and I demand my points back. Unfortunately...More
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Submitted by ReMark3Dcz

1

Votes
Active
We would really like the Auto Importer/CC5 to fully support Redshift in 3ds Max 2024 and above please.
At the moment the conversion seem flaky, and the importer UI says that Redshift is currently not supported.
It would be great to have an option for a simple RS conversion (basic RS materials...More
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Submitted by liam_833561

1

Votes
Active
ummary
CC5 is intermittently baking active morph sliders into the base mesh without user intent or notification. The behavior is inconsistent and appears to be dependent on the character's internal state rather than a specific action.
Expected Behavior...More
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Submitted by beforetheballoon

1

Votes
Assigned
I've been experiencing a tremendous amount of lag trying to edit/undo basic morphs on HD characters. No matter what subdivision or render settings, any edits drop the frame rate < 4fps and undo and redo operations take multiple seconds to complete.
I've searched on the topic and tried to...More
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Submitted by trapp_dev

0

Votes
Not a Bug
As you can see in the image, the actormixer toolbar does not appear in the list of toolbars and cannot be hidden....More
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Submitted by DomusLudus

0

Votes
Active
Hi - the background of this suggestion is this:
At times, I as the user woud want to just get a head - including skin and correct eyes, of one of the ActorMixer character.
Currently, this is very cumbersome to achieve: one needs to go to the actor mixer, go the the head of interest, and assig...More
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Submitted by davidhoch333
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