I have a CC3+ character in my scene- I click "Send to iClone" button in the toolbar and nothing happens. Using iClone 8.61.4509.1 The link to the .ccProject file can be found at https://www.dropbox.com/scl/fi/nvugv1w6fj2tlncy88r3l/Terry.zip?rlkey=79zn5emuxahy7tom9kzo9qd3a&st=77mizqh4&dl=0...More
I spent a lot of money to get version 54, even though it was stated to be free. I used it 3 times, but although my hardware configuration is expected to be more than sufficient to character creator 5, the program crashes very often, practically, sooner or later, all the time, so I went back...More
One of my custom built characters in CC5 (converted from a CC4 character project) displays a wierd hall of mirrors effect when using the viewport in Medium, Quick, Minimal mode. In High display, it is overblown and unworkable. Also, loading the CC4 project files used as the source for the...More
As you can see when I click on expression the "EE" viseme works, in which I created earlier. But when I go to the Proportion edit, the Bones don't appear. When I go back to the mesh editor it allows me to do updates which I couldn't do earlier but is now allowing me to do it. Also it would...More
When using the Character Scale A slider to reduce the height of a character the height info isn't updated with the new height, it always shows approximately 180cm. I have tried this with both a base mesh and with a mesh made with ActorMixer Pro, I have been told on the forum after asking about...More
I am able to set the "EE" sliders, but CC5 won't allow me to set the rest. When I choose the proportion editor the bones don't appear. also soon after the program crashes on me. This feature is very much needed for me and my team to effectively move ahead. Thank you in advance for solving this...More
Hi Reallusion, I've been creating blend shapes for my characters in CC5, and I've come up with a suggestion that I think will definitely speed up workflow for users. Could you please add in an 'open mouth' button as an option, so when you go to edit the sliders for both Teeth and Tongue...More
The attachments and Props, Custom Split Normals Data exported in FBX format are incorrect. Take the Viking Axe in the default resources as an example 1)Import Blender using the automatic plugin...More
The facial features (eyes and teeth) are placed incorrectly after import, as shown in the screenshots. Btw, I purchased CC5 solely to use these characters in a project. Here’s the asset in question:...More