Steps to reproduce issue: 1. Create a Character Creator character with Expression Wrinkles enabled. 2. Confirm inside Character Creator that the wrinkle Normal and Displacement maps are working correctly....More
It would be great if the Info list (Preferences -> Display -> Info) was expanded to include the following information (as a minimum) when the entire character is selected: > Character type: CC3, CC3+, CC4, CC5 > SubD Level (Viewport and Render)...More
Steps to reproduce issue: - Export a simple base CC5 character to fbx for unity (here, with subD1) - Import the character using cc/ic unity tools (2.2.6)...More
HI! Our team use unreal5 and CC5 with Maya. We export a CC5 character as Unreal5 skeleton, its ok for us to auto setup character in maya & UE5. But in Maya,Face rig tool in auto setup is only work on maya skeleton, when we use it for UE skeleton, Its said" Unsuported Facial Profile.." It shouldn...More
If I buy items on your official marketplace, I don't want to just download them on the blank project I have up at the time, I WANT TO SEE THEM IN EVERY PROJECT! I'm messing around big time with character creator and I've just opened up a saved body and face, to find that only half of my purchased...More
I know this has been raised before, but for those of us who like to use ZBrush or Blender to sculpt our own head models for use with Headshot, (and symmetry tends to be a normal way to sculpt until finer detailing/posing) it seems that a way to plot Alignment Points in the Mesh-to-Head with...More
I renamed the default head and body materials in version 5.05 to avoid duplicate materials when exporting to Unreal. Later, I updated the program to version 5.07, and now I can’t apply any other materials from the Content Store or edit the skin in any way: the program either crashes or displays...More
CC5's Auto merge material is a great feature for reducing draw call during optimize and decimate.. but It would be better if we had control over texel density.. CC5 by defaults puts arms and legs too big giving them more detail than the face.. end result : Low res face detail.. And Also if...More
HI~ Our team apply CC & IC pipeline in Game Development for 2 years. As you know ,When working in 2A or 3A game project, its necessary to customize unreal engine. Then we have to complile all plugins.But we cant do this to CC autosetup plugin because lack of source code. It's not convenient...More
Character Creator skeletons are missing important built-in bones such as weapon_r and weapon_l. These bones are essential for proper animation, retargeting, IK systems, and weapon handling in Unreal Engine for both first-person and third-person characters. Users should not be forced to rely...More