Why doesn't iclone / cc4 / 5 use the same content library folder? forcing me to redownload the thousands of assets I have in each version is ridiculous. The amount of disk space just downloading my content library once is bad enough but having to download it multiple times for each version...More
I assume 100% CPU usage, machine unresponsive for 15 minutes, couldn't move the move the mouse more than a few pixels couldn't even open task manager to prove CPU usage., had to force shutdown, Computer: ASUS CPU: AMD Ryzen 9 5950X (Vermeer, VMR-B2)...More
I have a bunch of G3, G5, Chuck and Gwen content. I marked it as invisible in CC4, and I am having to mark it as invisible again in CC5. Please make a way for me to only have to do this once, not do it again with each software update....More
There are some morph sliders, mainly 3rd party purchased or custom and even some Reallusion , which does not show up in CC5. (They are now also not showing up in CC4 update). Some exampleS https://marketplace.reallusion.com/large-package--morphs-of-children-?utm_source=Character-Creator-4...More
It would be a very useful productivity update if the content manager recognised Back clicks from a mouse. It would help to reduce the amount of time spent moving from mouse to keyboard or moving the mouse to click the back button, which adds up to a lot of wasted artist time. It also distracts...More
Dear Reallusion Support Team, We would like to request a deactivation (reset) of a node-locked Character Creator 5 license so it can be activated on a new workstation. - Company: Omnicraft Labs...More
Dear Cartoon Animator Support Team, I am experiencing serious performance and stability issues while using Cartoon Animator 5 for animation work. My PC specifications are:...More
Please recompile the plugin for 3ds Max 2027. https://www.reallusion.com/auto-setup/3ds-max/download.html states: "3ds Max 2023 or above" but downloads are only available up to 3ds Max 2025....More
Hi, I wanted to attach a MetaHuman head to a character I rigged in CC5. I exported the body with the temp head from CC5 into Unreal. I created a blueprint to combine character elements. The head is fine when attached to the root, but when I attach it to the body, it gets distorted, almost like...More