Smart content manager won't initialize on trial. CHAT GPT said this, “Character Creator 5 Trial loads but Smart Content Manager never initializes. There is no RLContentManager or Smart Content log created under AppData, indicating Smart Content is not provisioned for my account. Please reset...More
Following the Support TicketID 267281 here. The CC5's version is 5.03. Just open it, load Ariana Clothed and do InstaLOD > Polygon-reduction Wearables....More
I have CC5 and am still getting a watermark when I should not be with server failed to connect. My internet is working, I’ve deleted and re-installed, and followed the directions in the help section for this issue but I still get the watermark and DRM purchases pop-up screens. I disabled proxy...More
The link you show here for DazResource and the ini files leads to users \ documents \Character Creator 3. https://manual.reallusion.com/Character-Creator-5/Content/ENU/5.0/09_Transformer/Using_INI_File_for_Loading_All_DAZ_Textures.htm The DazResource folder for me for CC4, CC5 and iClone...More
The link for Using INI for Loading All Body Textures leads to https://manual.reallusion.com/Character-Creator-5/Content/ENU/5.0/09_Transformer/Baking_DAZ_Textures.htm Which does not explain the ini anywhere on the page...More
Many assets imported from Unreal Engine and modern games use packed textures such as ORM (Occlusion / Roughness / Metallic) or similar channel-packed maps. It would be extremely helpful if Character Creator allowed users to manually assign which texture channel (R, G, or B) corresponds to...More
I've spent four days trying to import a character correctly, which isn't possible in Unreal Engine 5.6. The plugin isn't working. Furthermore, converting a rig to Unreal Engine isn't possible. The body is a sponge. I've tried in UE 5.5, 5.5, and 5.6. In other words, I can't get it to work in...More
What I want is to properly render animations using the Name_Rig_BP file located in the RIG folder. Currently, after importing my character into Unreal Engine and creating a rig with the Rig plugin, I place the Name_Rig_BP file into the Sequencer, remove the BODY_RIG, and apply the animation...More