274 issues found

1

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Comfy UI Wont download , i tried wired and wireless connection and both connected still the same error...More
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Submitted by stricklyhood410.tv

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Smart content manager won't initialize on trial. CHAT GPT said this, “Character Creator 5 Trial loads but Smart Content Manager never initializes. There is no RLContentManager or Smart Content log created under AppData, indicating Smart Content is not provisioned for my account. Please reset...More
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Submitted by davidguillermoborges

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Released
Following the Support TicketID 267281 here.
The CC5's version is 5.03.
Just open it, load Ariana Clothed and do InstaLOD > Polygon-reduction Wearables....More
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Submitted by mleone20

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I have CC5 and am still getting a watermark when I should not be with server failed to connect. My internet is working, I’ve deleted and re-installed, and followed the directions in the help section for this issue but I still get the watermark and DRM purchases pop-up screens. I disabled proxy...More
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Submitted by monia0918

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The link you show here for DazResource and the ini files leads to users \ documents \Character Creator 3.
https://manual.reallusion.com/Character-Creator-5/Content/ENU/5.0/09_Transformer/Using_INI_File_for_Loading_All_DAZ_Textures.htm
The DazResource folder for me for CC4, CC5 and iClone...More
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Submitted by AncientWire

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The link for Using INI for Loading All Body Textures leads to
https://manual.reallusion.com/Character-Creator-5/Content/ENU/5.0/09_Transformer/Baking_DAZ_Textures.htm
Which does not explain the ini anywhere on the page...More
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Submitted by AncientWire

3

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Many assets imported from Unreal Engine and modern games use packed textures such as ORM (Occlusion / Roughness / Metallic) or similar channel-packed maps.
It would be extremely helpful if Character Creator allowed users to manually assign which texture channel (R, G, or B) corresponds to...More
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Submitted by DomusLudus

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I've spent four days trying to import a character correctly, which isn't possible in Unreal Engine 5.6. The plugin isn't working. Furthermore, converting a rig to Unreal Engine isn't possible. The body is a sponge. I've tried in UE 5.5, 5.5, and 5.6. In other words, I can't get it to work in...More
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Submitted by edvanderpost

0

Votes
Not Reproducible
What I want is to properly render animations using the Name_Rig_BP file located in the RIG folder.
Currently, after importing my character into Unreal Engine and creating a rig with the Rig plugin, I place the Name_Rig_BP file into the Sequencer, remove the BODY_RIG, and apply the animation...More
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Submitted by ryuradop

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Smart Content Manager will not connect.
Re-installed multiple times
Tried default as well as custom install...More
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Submitted by garyoliverio1