Hi, I noticed that in the Hair Builder 3 - Edgy bundle, the Hair Tattoo base doesn’t align correctly with the Side Swept Hair. The hairline starts at a slightly different position, leaving a visible gap on the forehead when both are combined (see image)....More
Issue: When importing a character into Unity, the mesh in the chest/armpit area becomes visibly deformed. The deformation looks like pinching or collapsing triangles and incorrect shading, especially noticeable during animation or certain poses. Steps to reproduce:...More
Could Character Creator 5 (CC5) add a function to directly convert and export the character's DNA to Unreal Engine 5's MetaHuman format? Currently, although it's possible to replace the character with a MetaHuman, creating animations is still somewhat troublesome. We hope that CC5 characters...More
The problem I'm having is that when I goZ to character creator, character creator first freezes and then crashes. If I delete the file in character creator then it will updated the tool in character creator, it will then complete the transfer. It is as if it is having problems deleting the...More
Hello, I’m following this tutorial on how to upgrade a CC3+ character to a HD character in CC5 :https://www.youtube.com/watch?v=Izt6hmVYyow&list=PLNV5zSFadPdmXrhTkDeZWEYhyYgj-aLGg&index=3 I have a CC3+ character that I created in CC4, and when I hit the subdivide button the mesh is properly...More
A search for " import my collections" from the "import data" in the content menu ( see screen grabs) returns nothing, and a search for "import data" returns nothing related to importing collections. A search for "my collections returns results related to the (convertions) of Daz assets Basically...More
Dear team, After updating Character Creator and using the new Auto Setup 2.0.1 provided by Reallusion (due to the issues in version 2.0), the situation improved, but I am still facing some problems. In order for the avatar import process in UE 5.5.4 to complete successfully and for the files...More
What I want is to properly render animations using the Name_Rig_BP file located in the RIG folder. Currently, after importing my character into Unreal Engine and creating a rig with the Rig plugin, I place the Name_Rig_BP file into the Sequencer, remove the BODY_RIG, and apply the animation...More