285 issues found

0

Votes
Assigned
Everything is in the title. When I export clothed characters with the FBX exporter, it only exports Tris and no quads.
See the attached video....More
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Submitted by AlainBerset

0

Votes
Assigned
Blender Data Link
Sending Head Material to CC5 is a bug,
see video....More
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Submitted by rosuckmedia

0

Votes
Active
Hi,
I noticed that in the Hair Builder 3 - Edgy bundle, the Hair Tattoo base doesn’t align correctly with the Side Swept Hair.
The hairline starts at a slightly different position, leaving a visible gap on the forehead when both are combined (see image)....More
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Submitted by DomusLudus

0

Votes
Not Reproducible
Issue:
When importing a character into Unity, the mesh in the chest/armpit area becomes visibly deformed. The deformation looks like pinching or collapsing triangles and incorrect shading, especially noticeable during animation or certain poses.
Steps to reproduce:...More
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Submitted by oleksandr.lebediev.al

2

Votes
Active
Could Character Creator 5 (CC5) add a function to directly convert and export the character's DNA to Unreal Engine 5's MetaHuman format? Currently, although it's possible to replace the character with a MetaHuman, creating animations is still somewhat troublesome. We hope that CC5 characters...More
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Submitted by 1013822924

1

Votes
Active
The problem I'm having is that when I goZ to character creator, character creator first freezes and then crashes. If I delete the file in character creator then it will updated the tool in character creator, it will then complete the transfer.
It is as if it is having problems deleting the...More
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Bug
Submitted by dave.hoyles_829504

0

Votes
Not Reproducible
Hello, I’m following this tutorial on how to upgrade a CC3+ character to a HD character in CC5 :https://www.youtube.com/watch?v=Izt6hmVYyow&list=PLNV5zSFadPdmXrhTkDeZWEYhyYgj-aLGg&index=3
I have a CC3+ character that I created in CC4, and when I hit the subdivide button the mesh is properly...More
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Bug
Submitted by Nehon

0

Votes
Closed
A search for " import my collections" from the "import data" in the content menu ( see screen grabs) returns nothing, and a search for "import data" returns nothing related to importing collections.
A search for "my collections returns results related to the (convertions) of Daz assets
Basically...More
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Submitted by blindman

0

Votes
Not Reproducible
Dear team,
After updating Character Creator and using the new Auto Setup 2.0.1 provided by Reallusion (due to the issues in version 2.0), the situation improved, but I am still facing some problems.
In order for the avatar import process in UE 5.5.4 to complete successfully and for the files...More
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Submitted by antoniojanuario297

0

Votes
Not Reproducible
What I want is to properly render animations using the Name_Rig_BP file located in the RIG folder.
Currently, after importing my character into Unreal Engine and creating a rig with the Rig plugin, I place the Name_Rig_BP file into the Sequencer, remove the BODY_RIG, and apply the animation...More
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Submitted by ryuradop
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