390 issues found

0

Votes
Active
CC4 Crashing when using the Blender Pipeline Import Character Plugin
Steps to reproduce:
1. Created character in CC4...More
  •  0
  •  15
Submitted by r.palermo101

0

Votes
Active
in both UE5.3 and UE5.4 when importing using the auto setup plugin, unreal engine crashes, everytime this happens...More
  •  0
  •  21
Submitted by elliotgascoigne

0

Votes
Active
By default when editing meshes we are forced to see a wireframe overlay and we can't get rid of it just to display the model textured which is ESSENTIAL to examine the meshes to see and smooth/shrink texture warp - until now.
Please make this bug become a button for removing wireframe overlay...More
  •  0
  •  28
Submitted by Ascensi

0

Votes
Active
I am doing a trial test before buying program. I saved a new character file in my project, then switched to Game Base and exported the character, but it failed. When I export the same character as high-poly it works fine. Why does this problem? Please tell me how to solve it....More
  •  0
  •  39
Submitted by codereach10

0

Votes
Active
When you adjust the Thigh Tone (pack_leg3_Thigh Tone.ccslider) slider from Ultimate Morphs in either direction, a single vertex on the center line of the body near the beginning of the butt cheeks is moved unintentionally.
When Thigh Tone is negative, it causes a spike. When it is positive...More
  •  0
  •  35
Submitted by cuddlyogre

0

Votes
Active
Hi,
using Unreal Engine autosetup has broken subsurface since UE5.3 (tested both on UE5.3 and 5.4).
Reproduction case:...More
  •  0
  •  25
Submitted by PerunCreative

0

Votes
Active
When I upgraded to the latest version 4.42 of Character Creator, I got the new "Goz plus" plugin and when I try to send a character to Zbrush, nothing happends, not even an error message. I have used this workflow a lot, so I think my setup is correct.
I have read somewhere that the new version...More
  •  3
  •  96
Submitted by Tanobi

0

Votes
Active
All the clothes in my game are based on Kevin's body, so they are all made under the same standard. I started making my NPCs these days, and I chose to use Headshot to replace the NPC's head and keep the male NPC's body consistent with Kevin. I tried many times, and in the game engine, the...More
  •  0
  •  32
Submitted by 33201037

0

Votes
Active
Replace mesh just doesn't work on facial hair (brows / beards) of any kind. Not just through the blender datalink either, it doesn't work doing it by hand through the menu....More
  •  0
  •  30
Submitted by roger_peng

0

Votes
Active
Skin Weight Painting can be very slow, especially if someone forgets to toggle of smooth mesh by subdivision
But I my case I didn't have that enabled, I do have a dense mesh to work with Spring Joints, problem remains is that it's too slow and freezes and crashes often (AMD 16 Core 32 Thread...More
  •  0
  •  29
Submitted by Ascensi
1 23456789 ... 39