I started a brand new project to test this and it still doesnt work. You bring in the Metahuman head file with the textures exported from CC4 like normal, no problem there. You migrate the Metahuman from Quixel and then Assemble it. Then you hit "Apple Textures" like always, and it does absolutely...More
Imported FBX file from Zbrush that has been embedded with morphs/layers do not appear, because the mesh(Jean_Shorts) is imported as a subgroup. Not sure what you did in the last update, but please fix it. It's getting very difficult to function with your products....More
Hello, I also encountered the same problem described here: https://discussions.reallusion.com/t/ue-auto-setup-1-41-is-released-now/15328/10 The game won't pack in Unreal Engine 5.5 and 5.6. There are no problems in the editor itself, but the game won't pack, reporting an error: Game/CC_Shaders...More
I recently updated my Reallusion Hub and Character Creator to the current versions. CC4 I updated from v4.54 to 4.62. The work I do uses a specific pipeline with characters utilizing face bones rather than morphs to support some legacy work. This worked in v4.54. In the new version, if you...More
Untill a few months ago i was able to import characters from Daz Genesis 9, using 2014 or 2016 bin export. But now doesn't work. Cc4 import only morph but texture, it say : NO COMPATIBLE PROFILE (reverse). So the characters are completelly different. I think is a INI missing files, problem...More
I'm encountering a recurring issue when using the Polygon Reduction object in Character Creator. Below are the details: Steps to Reproduce: Open a project in Character Creator (tested in both the latest version and version 4.61)....More
GOZ - > Zbrush Making sculpts to high poly and then exporting high poly from zbrush Exporting from CC4 to substance using the substance painter pipeline....More