I am attempting to use Headshot "Mesh To Head". When I bring in the source model, I need to select "Smooth Mesh" for it to be usable. Whether I bake the Subdivided Mesh or not makes no difference. Once I complete the Headshot process, the new Normal Map that Headshot creates bakes the non-smoothed...More
Spend days overdoing the same project over and over again and CC keeps loosing things on save (or load). See images below. Image 1 before saving ccProject...More
Good day, Certain textures are missing from the SkinGen premium pack. This is a frequent occurence, and I do not know how to fix it. Most of the time I open up an asset and I will be faced with a missing texture message box. How may I fix this problem?...More
The FBX export, doesn't export the pose, but it has the option " Current pose " . The FBX is always exported in A or in T-pose Time to fix this....More
When exporting a character from CC4 to Unity as an FBX (Target Tool Preset: Unity 3D, Mouth Open as Morph), I repeatedly end up with duplicate blendshapes on the character's mesh. What typically happens (I've tested this over and over on different models) is that the first occurrence of the...More